What changed
0 fixes0 additions1 change0 removals
changedWith the Easter holidays approaching, development on the game will restart, this time, on a smaller update, which should be out on the 16th of April. Without further ado, this is what the 0.96 update will include: - World optimization – will do my best to improve game optimization. - Bug fixes: no more game breaking bugs and random deaths. - Audio System overhaul: heavy work will be put into developing the audio system, from numerous creature sfx, to biome soundtracks and spatial and Ambiental sounds systems. - If enough time, some other features might be implemented as well. Hope everyone is doing ok and see you in April! Love,
INFLUXIS changes
changedWith the Easter holidays approaching, development on the game will restart, this time, on a smaller update, which should be out on the 16th of April. Without further ado, this is what the 0.96 update will include: - World optimization – will do my best to improve game optimization. - Bug fixes: no more game breaking bugs and random deaths. - Audio System overhaul: heavy work will be put into developing the audio system, from numerous creature sfx, to biome soundtracks and spatial and Ambiental sounds systems. - If enough time, some other features might be implemented as well. Hope everyone is doing ok and see you in April! Love,
Hi everyone,
With the Easter holidays approaching, development on the game will restart, this time, on a smaller update, which should be out on the 16th of April. Without further ado, this is what the 0.96 update will include: - World optimization – will do my best to improve game optimization. - Bug fixes: no more game breaking bugs and random deaths. - Audio System overhaul: heavy work will be put into developing the audio system, from numerous creature sfx, to biome soundtracks and spatial and Ambiental sounds systems. - If enough time, some other features might be implemented as well. Hope everyone is doing ok and see you in April! Love,
Petru, BaleYc Studios