Full notes
Full InfinityVR update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
1 fix0 additions0 changes0 removals
- Performance
fixedNew features: 1. Character hand and head IK mounting 2. The scoring system is installed, now counts the number of player’s kills, deaths, and troop kills. 3. Increase the animation effect of monster death (with gold coins) 4. Transfer/skill cooling is now prompted 5. Room information in the room list shows the number of players Optimization: 1. Optimize the character model 2. Optimize the sense of uncoordinated animation caused by network delay BUG fix: 1. Fixed the bug that the archer's illusion did not disappear when dead Next version update message: Thanks for the feedback from the players, we understand that the current version of the MOBA element is too few, the theme is not clear enough. The next update will add the following contents to make the theme clearer: 1. Both the red and blue troop rebirth points increase the military base, players can attack the building, and the tower will take the initiative attack the player. 2. The main tower HP will be linked with the three strongholds. After the player breaks the military base, the opponent will stop producing the troops. 3. The airship will be fired at regular intervals (the one occupying more strongholds) 4. Towers and buildings will indicate HP and add attack and destruction animations.
New features:
- Character hand and head IK mounting
- The scoring system is installed, now counts the number of player’s kills, deaths, and troop kills.
- Increase the animation effect of monster death (with gold coins)
- Transfer/skill cooling is now prompted
- Room information in the room list shows the number of players Optimization: 1. Optimize the character model 2. Optimize the sense of uncoordinated animation caused by network delay BUG fix: 1. Fixed the bug that the archer's illusion did not disappear when dead Next version update message: Thanks for the feedback from the players, we understand that the current version of the MOBA element is too few, the theme is not clear enough. The next update will add the following contents to make the theme clearer: 1. Both the red and blue troop rebirth points increase the military base, players can attack the building, and the tower will take the initiative attack the player. 2. The main tower HP will be linked with the three strongholds. After the player breaks the military base, the opponent will stop producing the troops. 3. The airship will be fired at regular intervals (the one occupying more strongholds) 4. Towers and buildings will indicate HP and add attack and destruction animations.
Source
Changelog.gg summarizes and formats this update. How we read updates.
