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Full InfinityMine update
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Repeated intro
Greetings, new miners!
What changed
- Gameplay
- Store
A developer interview for InfinityMine has just been published by the Japanese gaming media outlet "Game*Spark"!
The article delves deep into the core game design, discussing:
The mining and economic system where thinking "just a little bit more" leads to ruin.
Why I decided to create a roguelite with zero enemies.
The focus on an overwhelming sense of "loneliness," completely removed from the noise of multiplayer games.
I talk about the behind-the-scenes of development and the true intentions behind the game's mechanics that couldn't be fully conveyed on the Steam store page alone. If you're curious about this nerve-wracking mining experience, please check out the article below! (Note: The article is in Japanese, but browser translation tools work great!)
🔗 Read the Game*Spark Interview Here:
https://www.gamespark.jp/article/2026/03/15/163945.html
⛏️ Free Demo Coming at the End of March!
I am currently making the final preparations for a free playable demo, scheduled to launch at the end of March.
By wishlisting the game, you'll be the first to know the moment the demo goes live, as well as receive news on the full release and major updates. If you haven't already, please consider adding the game to your Wishlist, get your gear ready, and wait for your descent underground!
Source
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