In this update2
Full notes
Full Infinity Knights: Xross update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Events
- UI and audio
Infinity Knights: Xross changes
Infinity Knights!
Our commitment to posting regular updates in the lead up to launch continues. While a lot of our major changes will remain a secret until we launch, we still want to post these regularly to let you know we are working on the game behind the scenes.
Progress has been good and we're continuing to enjoy our journey developing Infinity Knights: Xross. We're excited to share more with you!
Technical Updates
Updated the entire Woodlands tile set to feature animated tiles and overlays.
Made further edits to the boundary of the first two areas.
Adjusted animations for second and third players overrides.
Area zoning now correctly works with animations and event calls.
Various 'Geo' integrations and implementations.
Fixed
Various dialogue,
Corrected enemy respawns on area zoning/teleporting,
Weapon cycling and UI matching,
Shadow chunking in the Woodlands and Forest,
Various small environmental graphical fixes.
Thank you
As always, we thank you so much for your support - we immensely appreciate it. Thank you!
Warm regards, Timesea Studio Saxon, Michael, and Tyrone Goodrick
Source
Changelog.gg summarizes and formats this update. How we read updates.
