HomeGamesUpdatesPricingMethodology
Steam News26 September 20259mo ago

Update 0.1.2

Infinity Knights! Our commitment to posting regular updates in the lead up to launch continues.

In this update2

Full notes

Full Infinity Knights: Xross update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix0 additions3 changes0 removals
  • Gameplay
  • Events
  • UI and audio
changedTechnical UpdatesUpdated the entire Woodlands tile set to feature animated tiles and overlays.
changedTechnical UpdatesAdjusted animations for second and third players overrides.
changedTechnical UpdatesArea zoning now correctly works with animations and event calls.
fixedTechnical UpdatesFixed Various dialogue, Corrected enemy respawns on area zoning/teleporting, Weapon cycling and UI matching, Shadow chunking in the Woodlands and Forest, Various small environmental graphical fixes.

Infinity Knights: Xross changes

changedUpdated the entire Woodlands tile set to feature animated tiles and overlays.
changedAdjusted animations for second and third players overrides.
changedArea zoning now correctly works with animations and event calls.
fixedFixed Various dialogue, Corrected enemy respawns on area zoning/teleporting, Weapon cycling and UI matching, Shadow chunking in the Woodlands and Forest, Various small environmental graphical fixes.

Infinity Knights!

Our commitment to posting regular updates in the lead up to launch continues. While a lot of our major changes will remain a secret until we launch, we still want to post these regularly to let you know we are working on the game behind the scenes.

Progress has been good and we're continuing to enjoy our journey developing Infinity Knights: Xross. We're excited to share more with you!

Technical Updates

  • Updated the entire Woodlands tile set to feature animated tiles and overlays.

  • Made further edits to the boundary of the first two areas.

  • Adjusted animations for second and third players overrides.

  • Area zoning now correctly works with animations and event calls.

  • Various 'Geo' integrations and implementations.

  • Fixed

    • Various dialogue,

    • Corrected enemy respawns on area zoning/teleporting,

    • Weapon cycling and UI matching,

    • Shadow chunking in the Woodlands and Forest,

    • Various small environmental graphical fixes.

Thank you

As always, we thank you so much for your support - we immensely appreciate it. Thank you!

Warm regards, Timesea Studio Saxon, Michael, and Tyrone Goodrick

Source

Steam News / 26 September 2025

Open original post

Changelog.gg summarizes and formats this update. How we read updates.