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Steam News18 February 20264mo ago

BIG UPDATE LIVE NOW

Hey, everyone! The demo update is live, and you can now test all the changes we made. We already listed them in the previous devs diary post, but we also prepared a little summary of everything that’s new.

Full notes

Full Infinity: HexaDome Tactics update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes2 additions8 changes3 removals
  • Gameplay
  • Maps
  • Events
  • Store
  • Balance
addedHey, everyone!The demo update is live, and you can now test all the changes we made. We already listed them in the previous devs diary post, but we also prepared a little summary of everything that’s new.
changedHey, everyone!Arena Reduced to 3 zones (previously 7)
changedHey, everyone!Map size decreased, so champions spawn closer to the objectives
addedHey, everyone!Tutorial integrated into the Campaign and mechanics introduced gradually during Act 1
changedHey, everyone!Tutorial reworked. Now it's challenge-based with clear short-term goals and less text
removedHey, everyone!Hype currency and manual card draw removed. Hype actions now automatically draw a Tactic Card

Hey, everyone!

The demo update is live, and you can now test all the changes we made. We already listed them in the previous devs diary post, but we also prepared a little summary of everything that’s new.

Here are the main changes we've implemented:

  • Games now typically last 15–25 minutes according to playtests

  • Simplified scoring rule: control a zone by having more champions in it than the opponent

  • If neither side has the majority, fighting continues in the same zone

  • Match ends when one player controls 2 zones, or after 5 rounds (whichever comes first)

  • Arena Reduced to 3 zones (previously 7)

  • Map size decreased, so champions spawn closer to the objectives

  • Less travel time, combat starts sooner

  • Tutorial integrated into the Campaign and mechanics introduced gradually during Act 1

  • Tutorial reworked. Now it's challenge-based with clear short-term goals and less text

  • Several mechanics simplified to be more beginner-friendly while keeping strategic depth

  • Hype currency and manual card draw removed. Hype actions now automatically draw a Tactic Card

  • Sponsors changed: stepping on a sponsor tile grants one free Tactic Card

  • Ultimate Tactics are no longer purchased with Hype. It granted automatically at the start of a round from any champion that was in the scoring zone at the end of the previous round

  • All level-ups (skills and attributes) now happen only through Tactic or Hexadrop effects

  • Old flat defense reduction replaced with Armor points (equal to Defense stat)

  • Armor is depleted when taking damage and only refills at the start of the next round

  • Menu structure simplified for easier navigation

  • Updated visual style

  • Fame system completely removed

  • Replaced with direct unlocks of desired items

All these changes are already live and you can try the updated version right now.

Thanks to everyone who shared thoughts and played the demo! Your input helped shape these changes.

Source

Steam News / 18 February 2026

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