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Steam News12 February 20215y ago

Version 1.0.4 released!

This version contains a lot of changes. In order to offer a pleasant experience even for more casual players. For example, the character can now hang from the edges instead of falling (when possible).

Full notes

Full Infinitrap : Rehamstered update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes2 additions1 change0 removals
  • Events
  • Store
  • UI and audio
addedThis version contains a lot of changes. In order to offer a pleasant experience even for more casual players. For example, the character can now hang from the edges instead of falling (when possible). Also, if he gets hit by a projectile, he loses his coins instead of dying instantly. For those who prefer a bigger challenge, the "hardcore" difficulty mode disables these changes.
addedYou can now grab ledges instead of falling for the first 2 difficulty modes. - No more insta-death if you have coins, for the first 2 difficulty modes too. - Scoreboard calculation have changed. - Scoreboard resetted for campaign dungeons. - Checkpoints now store keys and coins. - Crystal skull resets death count. - Updated run animations. - Increased range for slide-jumps. - Vertical jumping is now more forgiving.
changedPoisonous gas was not working as expected. - Prevent corrupted dungeons from freezing the game. - Hit respawn button while dying was not reloading the dungeon correctly. - Online dungeon sharing issues. - Hug statue collision issues. - Added pain animation for Jack. - Torch removed while placing items in the editor. - Main menu gamepad navigation fixes. - Merfolks were bugged. - Some mobs now use raycasting to detect player presence. - Various issues in continue screen.

This version contains a lot of changes. In order to offer a pleasant experience even for more casual players. For example, the character can now hang from the edges instead of falling (when possible). Also, if he gets hit by a projectile, he loses his coins instead of dying instantly. For those who prefer a bigger challenge, the "hardcore" difficulty mode disables these changes.

We wish you a lot of fun :)

Complete changelog:

Features / changes:

  • You can now grab ledges instead of falling for the first 2 difficulty modes. - No more insta-death if you have coins, for the first 2 difficulty modes too. - Scoreboard calculation have changed. - Scoreboard resetted for campaign dungeons. - Checkpoints now store keys and coins. - Crystal skull resets death count. - Updated run animations. - Increased range for slide-jumps. - Vertical jumping is now more forgiving.

Bugs:

  • Poisonous gas was not working as expected. - Prevent corrupted dungeons from freezing the game. - Hit respawn button while dying was not reloading the dungeon correctly. - Online dungeon sharing issues. - Hug statue collision issues. - Added pain animation for Jack. - Torch removed while placing items in the editor. - Main menu gamepad navigation fixes. - Merfolks were bugged. - Some mobs now use raycasting to detect player presence. - Various issues in continue screen.

Source

Steam News / 12 February 2021

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