Full notes
Full Infinitrap : Rehamstered update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Events
- Store
- UI and audio
This version contains a lot of changes. In order to offer a pleasant experience even for more casual players. For example, the character can now hang from the edges instead of falling (when possible). Also, if he gets hit by a projectile, he loses his coins instead of dying instantly. For those who prefer a bigger challenge, the "hardcore" difficulty mode disables these changes.
We wish you a lot of fun :)
Complete changelog:
Features / changes:
You can now grab ledges instead of falling for the first 2 difficulty modes. - No more insta-death if you have coins, for the first 2 difficulty modes too. - Scoreboard calculation have changed. - Scoreboard resetted for campaign dungeons. - Checkpoints now store keys and coins. - Crystal skull resets death count. - Updated run animations. - Increased range for slide-jumps. - Vertical jumping is now more forgiving.
Bugs:
Poisonous gas was not working as expected. - Prevent corrupted dungeons from freezing the game. - Hit respawn button while dying was not reloading the dungeon correctly. - Online dungeon sharing issues. - Hug statue collision issues. - Added pain animation for Jack. - Torch removed while placing items in the editor. - Main menu gamepad navigation fixes. - Merfolks were bugged. - Some mobs now use raycasting to detect player presence. - Various issues in continue screen.
Source
Changelog.gg summarizes and formats this update. How we read updates.
