HomeGamesUpdatesPricingMethodology
Steam News29 January 20215y ago

The version 1.0.2 just got released!

This patch contains important fixes for the game, here is a list of all the changes: Zombies with "Already spawn" flags don't have their collider enabled. - Falling enemies won't trigger death tile triggers.

Full notes

Full Infinitrap : Rehamstered update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix0 additions0 changes0 removals
  • UI and audio
fixedZombies with "Already spawn" flags don't have their collider enabled. - Falling enemies won't trigger death tile triggers. - Sliding don't trigger talking / dialogs. - Meanotaurs had some issues with player detection. - Scoreboard support for XBox One users. - Campaign progress screen had some issues. - We included 5 custom levels. - Some portraits where not properly set in dialogues. - Blowing up an emitter makes all the emitters stop triggering. - Removed the crate from the first room in first level to prevent blocking access to the door. - Can't slide over holes anymore. - Jump + crounch prevented some triggers to happen. - Online scoreboards were fixed. - New run animation to show when you are moving faster. - New stuck in web animation to show why you can't jump while stuck in web.

Infinitrap : Rehamstered changes

fixedZombies with "Already spawn" flags don't have their collider enabled. - Falling enemies won't trigger death tile triggers. - Sliding don't trigger talking / dialogs. - Meanotaurs had some issues with player detection. - Scoreboard support for XBox One users. - Campaign progress screen had some issues. - We included 5 custom levels. - Some portraits where not properly set in dialogues. - Blowing up an emitter makes all the emitters stop triggering. - Removed the crate from the first room in first level to prevent blocking access to the door. - Can't slide over holes anymore. - Jump + crounch prevented some triggers to happen. - Online scoreboards were fixed. - New run animation to show when you are moving faster. - New stuck in web animation to show why you can't jump while stuck in web.

This patch contains important fixes for the game, here is a list of all the changes:

  • Zombies with "Already spawn" flags don't have their collider enabled. - Falling enemies won't trigger death tile triggers. - Sliding don't trigger talking / dialogs. - Meanotaurs had some issues with player detection. - Scoreboard support for XBox One users. - Campaign progress screen had some issues. - We included 5 custom levels. - Some portraits where not properly set in dialogues. - Blowing up an emitter makes all the emitters stop triggering. - Removed the crate from the first room in first level to prevent blocking access to the door. - Can't slide over holes anymore. - Jump + crounch prevented some triggers to happen. - Online scoreboards were fixed. - New run animation to show when you are moving faster. - New stuck in web animation to show why you can't jump while stuck in web.

Source

Steam News / 29 January 2021

Open original post

Changelog.gg summarizes and formats this update. How we read updates.