HomeGamesUpdatesPricingMethodology
Steam News18 March 201610y ago

Keeping you in touch

Hi everyone, this is a small post to keep you updated about what is happening right now with Ohio Jack. You might be already be aware that I am working on a updated version of the game with new art assets.

Full notes

Full Infinitrap Classic: Ohio Jack and The Cup Of Eternity update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes1 addition0 changes0 removals
  • Compatibility
addedHi everyone, this is a small post to keep you updated about what is happening right now with Ohio Jack. You might be already be aware that I am working on a updated version of the game with new art assets. If you are curious here is a link: https://www.youtube.com/watch?v=q54NwVXe1d4 But something else happened too. I got approved on Xbox platform and Nintendo WII platform :) This was a good news but this also means that the game was to be rewritten in Unity engine. This is the only choice I have since I don't want to maintain different versions (a C++ version on Xbox, an HTML5 version on Wii U, a JAVA version on PC,Android and iOS). The game is actually written in JAVA using LIBGDX library. Now I have to port it to C# and most of LIBGDX goodies are replaced or not implemented at all in Unity. Then, this is where I am now. I started the porting process and I am very pleased with the result so far, I plan to release a beta version in few weeks. Stay tuned :)

Infinitrap Classic: Ohio Jack and The Cup Of Eternity changes

addedHi everyone, this is a small post to keep you updated about what is happening right now with Ohio Jack. You might be already be aware that I am working on a updated version of the game with new art assets. If you are curious here is a link: https://www.youtube.com/watch?v=q54NwVXe1d4 But something else happened too. I got approved on Xbox platform and Nintendo WII platform :) This was a good news but this also means that the game was to be rewritten in Unity engine. This is the only choice I have since I don't want to maintain different versions (a C++ version on Xbox, an HTML5 version on Wii U, a JAVA version on PC,Android and iOS). The game is actually written in JAVA using LIBGDX library. Now I have to port it to C# and most of LIBGDX goodies are replaced or not implemented at all in Unity. Then, this is where I am now. I started the porting process and I am very pleased with the result so far, I plan to release a beta version in few weeks. Stay tuned :)

Hi everyone, this is a small post to keep you updated about what is happening right now with Ohio Jack. You might be already be aware that I am working on a updated version of the game with new art assets. If you are curious here is a link: https://www.youtube.com/watch?v=q54NwVXe1d4 But something else happened too. I got approved on Xbox platform and Nintendo WII platform :) This was a good news but this also means that the game was to be rewritten in Unity engine. This is the only choice I have since I don't want to maintain different versions (a C++ version on Xbox, an HTML5 version on Wii U, a JAVA version on PC,Android and iOS). The game is actually written in JAVA using LIBGDX library. Now I have to port it to C# and most of LIBGDX goodies are replaced or not implemented at all in Unity. Then, this is where I am now. I started the porting process and I am very pleased with the result so far, I plan to release a beta version in few weeks. Stay tuned :)

Source

Steam News / 18 March 2016

Open original post

Changelog.gg summarizes and formats this update. How we read updates.