In this update2
Full notes
Full Infinitevania update
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Repeated intro
Hello, everyone!
What changed
- Gameplay
- Fixes
- Performance
- Balance
- UI and audio
Infinitevania changes
Version 1.0.2 is now available. This update brings important fixes and adjustments to improve the overall gameplay experience.
Fixes
Fixed an issue that caused the platform rocks in Ignarok to clip into the ceiling.
Fixed an issue that caused the Frogmen in the lake to clip into the ground.
Fixed crashes affecting Steam Deck, ROG Ally, other handheld PCs, and PCs with older hardware.
Fixed an issue that caused the game to become stuck on a black screen after taking damage and immediately returning to the main menu through the pause menu.
Fixed an issue that caused the Pain Spirit shader to remain active after the death animation.
Fixed an issue that allowed the player to pass through a wall by grabbing the edge of the door in the final arena of Etrom Castle.
Fixed an issue that prevented the fireball particle effect from appearing when casting several fireballs in quick succession.
Fixed an issue that allowed the player to clip into the ceiling while riding the retractable spike platforms in the lake area of Etrom Castle.
Fixed an issue that prevented Bestiary descriptions from updating after changing the text language.
Fixed an issue that prevented the merchant’s voice lines from playing when the text language was not set to English.
Fixed an issue that left the player unable to move if Nilbog’s cage was destroyed before the dialogue began.
Other Adjustments
Reduced the difficulty of the fifth arena in Etrom Castle.
Increased the Vital Energy recovery speed while using the Mountain Sage Spirit.
Added dialogue explaining that Etrom’s roots can only be destroyed using fire.
Thank you to everyone who sent feedback and reported these issues! We will continue monitoring the community’s comments as we work to improve the game.
Source
Changelog.gg summarizes and formats this update. How we read updates.
