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Steam News19 June 202616d ago

Demo Patch v1.03 - Putrescent Glowup

Next Fest Response So far, Next Fest has been great, and I've really been enjoying seeing people interact with my demo.

In this update2

Full notes

Full INFINITER update

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What changed

3 fixes1 addition1 change0 removals
  • Gameplay
  • Fixes
fixedNext Fest ResponseSo far, Next Fest has been great, and I've really been enjoying seeing people interact with my demo. I've also gotten a lot of great feedback (and bug discoveries), some of which I've even managed to use in these small patches I've been releasing. Don't worry if your feedback hasn't been addressed yet, I'm definitely getting round to it but there is only one of me!
changedPatch NotesImproved player bullet code so lag related to projectile spam should be massively decreased, use your full-auto bouncing shotguns all you want now!
addedPatch NotesBrand new visuals for the Loathsum Putrescites, giving them a far creepier look than their previous (sausage) design
fixedPatch NotesFixed issue with Putrescites segments splitting apart
fixedPatch NotesFixed nameless Fungal Depths zone from appearing

INFINITER changes

fixedSo far, Next Fest has been great, and I've really been enjoying seeing people interact with my demo. I've also gotten a lot of great feedback (and bug discoveries), some of which I've even managed to use in these small patches I've been releasing. Don't worry if your feedback hasn't been addressed yet, I'm definitely getting round to it but there is only one of me!
changedImproved player bullet code so lag related to projectile spam should be massively decreased, use your full-auto bouncing shotguns all you want now!
addedBrand new visuals for the Loathsum Putrescites, giving them a far creepier look than their previous (sausage) design
fixedFixed issue with Putrescites segments splitting apart
fixedFixed nameless Fungal Depths zone from appearing

Next Fest Response

So far, Next Fest has been great, and I've really been enjoying seeing people interact with my demo. I've also gotten a lot of great feedback (and bug discoveries), some of which I've even managed to use in these small patches I've been releasing. Don't worry if your feedback hasn't been addressed yet, I'm definitely getting round to it but there is only one of me!

Patch Notes

  • Improved player bullet code so lag related to projectile spam should be massively decreased, use your full-auto bouncing shotguns all you want now!

  • Enhanced player visual effects

    • More detailed boost trail

    • Embers when firing weapons

    • Afterimage when dashing

  • Brand new visuals for the Loathsum Putrescites, giving them a far creepier look than their previous (sausage) design

  • Fixed issue with Putrescites segments splitting apart

  • Fixed nameless Fungal Depths zone from appearing

  • Various minor bug fixes

Source

Steam News / 19 June 2026

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