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Steam News13 December 20256mo ago

Infinite Voyager Starship Boarding Update

So, a few years ago, I showed off some concepts for a boarding mechanic. It was old, clunky, and still a proof of concept, but I put it on the backburner for a few years.

In this update1

Full notes

Full Infinite Voyager update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix0 additions2 changes0 removals
  • UI and audio
  • Gameplay
  • Store
changedWell, it's been a few years, and after some upgrades to the UI, traveling, and performance, I figured it was time to take another crack at boarding the ship.
fixedAdditional FixesAlso fixed a glitch where it seems like starships weren't spawning the further you went away from the starting sector.
changedSocial MediaYouTube: View store page

Infinite Voyager changes

changedWell, it's been a few years, and after some upgrades to the UI, traveling, and performance, I figured it was time to take another crack at boarding the ship.
fixedAlso fixed a glitch where it seems like starships weren't spawning the further you went away from the starting sector.
changedYouTube: View store page

So, a few years ago, I showed off some concepts for a boarding mechanic.

It was old, clunky, and still a proof of concept, but I put it on the backburner for a few years.

Well, it's been a few years, and after some upgrades to the UI, traveling, and performance, I figured it was time to take another crack at boarding the ship.

How Boarding Works

Well, the short answer is that there's a tutorial that covers it.

So how this works is that when you weaken an enemy starship, get in close, and successfully board it, you'll now need to pilot a remote-controlled mech using the W, A, S, and D keys to move and your mouse to aim and fire. Then you'll have to move through the starship until you reach the control room.

Also there are enemy mechs that will kill you with assault rifles, mech-sized marksman rifles that are giant M1 Garands, and M2 Browning heavy machine guns, and they will shoot you.

Additional Fixes

Also fixed a glitch where it seems like starships weren't spawning the further you went away from the starting sector.

Conclusion

That should do it for this update. It's been a long time coming (and I somewhat regret not having those old screenshots and videos), but I'm pretty happy with how this turned out.

In terms of progress, I think the last thing I need to do before launch is work on a cohesive storyline, since all the core mechanics are in.

-Chris Providence

cGh ONE’s sole employee and oversized mech-wielding M1 Garand weapons designer.

Social Media

Web: https://cghone.com/

Bluesky: @cghone.bsky.social‬

YouTube: View store page

Discord: https://discord.gg/B5TEdTkEzk

Twitter: No.

Source

Steam News / 13 December 2025

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