In this update1
Full notes
Full Infinite Voyager update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- UI and audio
- Gameplay
- Store
Infinite Voyager changes
So, a few years ago, I showed off some concepts for a boarding mechanic.
It was old, clunky, and still a proof of concept, but I put it on the backburner for a few years.
Well, it's been a few years, and after some upgrades to the UI, traveling, and performance, I figured it was time to take another crack at boarding the ship.
How Boarding Works
Well, the short answer is that there's a tutorial that covers it.
So how this works is that when you weaken an enemy starship, get in close, and successfully board it, you'll now need to pilot a remote-controlled mech using the W, A, S, and D keys to move and your mouse to aim and fire. Then you'll have to move through the starship until you reach the control room.
Also there are enemy mechs that will kill you with assault rifles, mech-sized marksman rifles that are giant M1 Garands, and M2 Browning heavy machine guns, and they will shoot you.
Additional Fixes
Also fixed a glitch where it seems like starships weren't spawning the further you went away from the starting sector.
Conclusion
That should do it for this update. It's been a long time coming (and I somewhat regret not having those old screenshots and videos), but I'm pretty happy with how this turned out.
In terms of progress, I think the last thing I need to do before launch is work on a cohesive storyline, since all the core mechanics are in.
-Chris Providence
cGh ONE’s sole employee and oversized mech-wielding M1 Garand weapons designer.
Social Media
Web: https://cghone.com/
Bluesky: @cghone.bsky.social
YouTube: View store page
Discord: https://discord.gg/B5TEdTkEzk
Twitter: No.
Source
Changelog.gg summarizes and formats this update. How we read updates.
