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Steam News30 July 202613d ago

Career Mode Progress Update #2

What's Taking So Long The excitement for the Career mode has been eye opening to say the least. The original release target was realistic and we were on track to deliver.

In this update3

Full notes

Full Infinite Tournament Paintball update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes4 additions5 changes0 removals
  • Gameplay
  • Balance
  • Maps
  • UI and audio
  • Events
changedI don't have an estimated release window at this time but I will continue to share these progress reports leading up to the release so you can see the progression in real time. I will say that I don't intend to keep everyone waiting longer than necessary.
addedThe big focus in this moment, honing in the primary gameplay loop. Ensuring the experience is fun and exciting every step of the way. A lot of the pieces have been built over the past year, now its all about giving the backend systems a face and tying it all together.
changedDraft PlayersLast time I wasn't able to share the Team Manager UI, now that we have everything squared away here it is! This is where you will manage your roster and apply skill points to your players
changedDraft PlayersApply Skill Points earned through winning tournaments
changedLineup ManagerWhile not a full blown breakout manager in this stage you can adjust your lineup as you please. Send your fastest player into the snake, maybe you have a good communicator relaying info from the home bunker to both sides of the field, it's all up to you!
addedPost Match StatsCheck out your team's overall stats after each match in the new Post Match Report built specifically for the Career

Infinite Tournament Paintball changes

changedI don't have an estimated release window at this time but I will continue to share these progress reports leading up to the release so you can see the progression in real time. I will say that I don't intend to keep everyone waiting longer than necessary.
addedThe big focus in this moment, honing in the primary gameplay loop. Ensuring the experience is fun and exciting every step of the way. A lot of the pieces have been built over the past year, now its all about giving the backend systems a face and tying it all together.
changedLast time I wasn't able to share the Team Manager UI, now that we have everything squared away here it is! This is where you will manage your roster and apply skill points to your players
changedApply Skill Points earned through winning tournaments
changedWhile not a full blown breakout manager in this stage you can adjust your lineup as you please. Send your fastest player into the snake, maybe you have a good communicator relaying info from the home bunker to both sides of the field, it's all up to you!

What's Taking So Long

The excitement for the Career mode has been eye opening to say the least. The original release target was realistic and we were on track to deliver. However, based on your comments and suggestions I deemed it necessary to expand on what we already had in favor of delivering an experience that is more in line with player expectations.

The foundation on which Infinite is built has always been the community and I aim to keep it that way. Keep those suggestions coming!

I don't have an estimated release window at this time but I will continue to share these progress reports leading up to the release so you can see the progression in real time. I will say that I don't intend to keep everyone waiting longer than necessary.

What's Being Worked On?

The big focus in this moment, honing in the primary gameplay loop. Ensuring the experience is fun and exciting every step of the way. A lot of the pieces have been built over the past year, now its all about giving the backend systems a face and tying it all together.

Keep reading to see some specific items that have been worked on/completed recently

Something Cool!

With the delayed release I found it to be the perfect opportunity to do something awesome and get the community involved directly!

About a month ago we opened up applications (Now Closed) to become a draftable and playable character in game. We currently have over 100+ real players inserted into the career mode, from D5 to Pro, ready to be drafted to your team!

Draft Players

A quick look at the Draft menu presented in the first steps of your Career

Manage Your Team

Last time I wasn't able to share the Team Manager UI, now that we have everything squared away here it is! This is where you will manage your roster and apply skill points to your players

Apply Skill Points earned through winning tournaments

Lineup Manager

While not a full blown breakout manager in this stage you can adjust your lineup as you please. Send your fastest player into the snake, maybe you have a good communicator relaying info from the home bunker to both sides of the field, it's all up to you!

Choose your Lineup prior to each point. Your choices are preserved should you wish to not make any changes for the next point

Choose what player you wish to take possession of on the breakout

Post Match Stats

Check out your team's overall stats after each match in the new Post Match Report built specifically for the Career

What's Next

The overall goal for this month is to complete the core gameplay loop, which includes designing more UI elements for gameplay feedback and displaying info, sound effects for all the new UI and UI animations, smoothing out transitions between matches and more.

Everything related to the career mode has been built as modular as possible. This means once the core loop is complete, the process of adding the rest of the events on the event calendar will be smooth sailing.

What comes after that is lots of testing, making sure the pace of each match feels good, also ensuring XP and skill points are earned at a balanced and fair rate.

Website - https://www.fivetwogames.com/#/

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Source

Steam News / 30 July 2026

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