Full notes
Full Infinite Space III: Sea of Stars update
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Repeated intro
Hello, starship captains!
Today's update brings two big changes
Loadout Options and Ship Hull Upgrades. The first allows you access to any ship systems and weapon technology that is considered "off the shelf" at your location. At nearly any home world that offers trade, you can click on a system or weapon slot on your ship and see what loadout options are available. The selection depends on the world, and changes over time as each race develops new technology. You may need to sell an item or a few to earn credit before you can take advantage of this. (Tip: if you haven't found any better drives after a while, check back at Hope!) Ship hulls can be upgraded at the ship's origin world - Hope for Terran ships, Loryx for the Zorg, and so on. Simply go to the home world and select your ship to see if upgrades are available. Larger ships like frigates and destroyers become available as time passes - as well as new "advanced" versions of Terran military ships with additional rear-firing weapon mounts. These upgrades are also paid for by store credit, so bring something to trade!
Full change list below
What changed
- Gameplay
- Balance
- Maps
- Fixes
- UI and audio
Infinite Space III: Sea of Stars changes
Added "loadout options" at home worlds - standard gear always available.
Added ship hull upgrades at home worlds.
Added three "advanced" Terran hulls with rear-firing weapons.
Torc of Babulon now grants you hypervision (whatever that means!)
Made ship hull damage bar flash if damaged (in ship system view).
Increased price of repair foam and bots.
Mercenary ships now start as scouts rather than corvettes.
Removed frigate and destroyer from initial ship choices.
Added a list of ships in your flotilla in the end screen.
Slowed down the title screen background planets/stars.
Fixed enemy reinforcements "landing" off-map if you/klakar were deploying.
Fixed targeting reticle sticking on screen if the target cloaks.
Fixed ship system slots flashing red when clicking on ships.
Fixed ships sometimes not retaining damage after combat.
Fixed UI sometimes missing elements after starting a new game.
Source
Changelog.gg summarizes and formats this update. How we read updates.
