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Steam News10 April 20262mo ago

Patch Notes (2026-04-11)

Bug Fixes Fixed a critical bug where bosses and mini-bosses could be permanently frozen in place when hit by multiple weapons simultaneously.

Full notes

Full Infinite Night update

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What changed

1 fix0 additions1 change1 removal
  • Balance
  • Gameplay
  • Performance
fixedFixed a critical bug where bosses and mini-bosses could be permanently frozen in place when hit by multiple weapons simultaneously. Hit-stop was being refreshed every frame, preventing them from moving or attacking. A 0.15s hit-stop cooldown now applies to bosses and mini-bosses, restoring proper chase and attack behavior. Resolved a related issue where bosses would die almost immediately after entering Phase 2, making P2 patterns and visuals nearly invisible to players (caused by the bug above). Visual Improvements
removedEnemies no longer disappear instantly upon defeat. They now play a 0.6s death animation, fading out during the final 0.25s for smoother, more satisfying combat feedback. Misc
changedInternal debug logging cleaned up (no performance impact).

Bug Fixes

Fixed a critical bug where bosses and mini-bosses could be permanently frozen in place when hit by multiple weapons simultaneously. Hit-stop was being refreshed every frame, preventing them from moving or attacking. A 0.15s hit-stop cooldown now applies to bosses and mini-bosses, restoring proper chase and attack behavior. Resolved a related issue where bosses would die almost immediately after entering Phase 2, making P2 patterns and visuals nearly invisible to players (caused by the bug above). Visual Improvements

Enemies no longer disappear instantly upon defeat. They now play a 0.6s death animation, fading out during the final 0.25s for smoother, more satisfying combat feedback. Misc

Internal debug logging cleaned up (no performance impact).

Source

Steam News / 10 April 2026

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