Full notes
Full Infinite Night update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Balance
- Gameplay
- Performance
Bug Fixes
Fixed a critical bug where bosses and mini-bosses could be permanently frozen in place when hit by multiple weapons simultaneously. Hit-stop was being refreshed every frame, preventing them from moving or attacking. A 0.15s hit-stop cooldown now applies to bosses and mini-bosses, restoring proper chase and attack behavior. Resolved a related issue where bosses would die almost immediately after entering Phase 2, making P2 patterns and visuals nearly invisible to players (caused by the bug above). Visual Improvements
Enemies no longer disappear instantly upon defeat. They now play a 0.6s death animation, fading out during the final 0.25s for smoother, more satisfying combat feedback. Misc
Internal debug logging cleaned up (no performance impact).
Source
Changelog.gg summarizes and formats this update. How we read updates.
