Full notes
Full Infinite Mana update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Performance
- Fixes
Infinite Mana changes
Hi all,
Today's update is a little more than just bugfixes. I'm slowly going through a list of requests and suggestions and a big one I've received is the ability to equip a Sub-Guise. I always enjoyed the feature in other RPGs with a class system but had some issues implementing it properly. There are some limitations to the system because the game is not balanced around the idea, but I think this will be a good compromise for those that would like a little build variety. I'm excited to see what kind of builds you can come up with!
And now for the patch notes...
Introducing Emblems! With this new system you can equip Emblems that grant a select number of powers from your other Guises. This feature unlocks in Chapter 2 and can be accessed from Hexbox, just speak to the weird cat near the back.
Due to how Emblems work, Badges are now considered Accessories.
There is now an option to enable/disable godrays for performance or if you just plain hate 'em!
Fixed an issue where Trickster skills would lock the game if targeting a defeated enemy.
Fixed an issue where the player couldn't find monsters in Solitude caves.
Fixed an issue where the game was looking for an unused music file in Smileton.
Fixed a couple issues where the player was teleported to an incorrect spot.
Removed the floating fishing rod from the Weald. Whatcha fishin' for buddy?
Various grammar/spelling fixes.
Various performance fixes.
Please let me know what you think of the new system and please enjoy your time in Arukea.
Patreon: https://t.co/znnG80w0K3 Discord: https://t.co/msn7SVkPSa Twitter: https://twitter.com/InfiniteManaRPG
Source
Changelog.gg summarizes and formats this update. How we read updates.
