Full notes
Full Infinite Fantasy Battlefront update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Greetings!
What changed
- Server
- Performance
- UI and audio
Infinite Fantasy Battlefront changes
Thank you for your continuous attention and support for our upcoming new game — Infinite Fantasy Frontline. We are thrilled to announce that a new round of stress testing for the new server will launch tomorrow afternoon. There is no player cap for this test, and no qualification application is required!
Since the launch of this project, our team has stayed true to our original vision: to create a game that truly resonates with players. After countless days and nights of conceptualization, coding, debugging, and polishing, we are finally ready to connect with you face-to-face.
This is our first large-scale test. It is not only an evaluation of the game’s optimizations following our initial small-scale test, but also the starting point for us to explore and grow alongside our players.
However, we must be completely honest with you about the current situation. Limited by project funding and development schedules, this test build is still in an early development stage. You may encounter incomplete content, occasional system instability, and graphics & audio that have not yet reached their final quality.
This is not a compromise on quality. Faced with realistic constraints, we have chosen to conduct this "early test" to gather genuine player feedback as soon as possible, so we can avoid major directional mistakes in the future at the lowest cost.
We understand that such transparency may bring doubts, but we firmly believe that sincerity is the only way to build trust. You are not just players — you are our partners moving forward together. We are ready to listen, and we are ready to improve.
We look forward to meeting you in the world of the game.
Infinite Fantasy Frontline Development Team
Source
Changelog.gg summarizes and formats this update. How we read updates.
