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Steam News23 July 202628d ago

Minor-ish-Medium-ish Patch: This and That

-Added missile launcher variants (I just copied torpedo sprites for this build and I'll build them unique models soon) and gave the weapon class a unique firing, travel, and terminal attack pattern.

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Full Infinite Empire update

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What changed

0 fixes5 additions3 changes0 removals
  • Gameplay
  • Maps
  • UI and audio
  • Workshop
addedAdded missile launcher variants (I just copied torpedo sprites for this build and I'll build them unique models soon) and gave the weapon class a unique firing, travel, and terminal attack pattern. Whooshhh-whoooshh-whooshhhh!
addedAdded a next-turn resource estimator in the Galaxy map, so you can see if you're going to drain your fuel or supplies.
addedAdded a new ability selection UI to replace the disgusting old one I made a year ago. Ew.
addedAdded hull texture swatches to the Appearance tool. Mix and match to make a hideous abomination!
changedChanged default camera drag in tactical to MMB so now Builder, Galaxy Map, and Tactical all share the same button for camera drag.
changedUpdated the Incubation Acid Trail VFX to something that doesn't make me full of hate. I'm plenty full already, ty.

Infinite Empire changes

addedAdded missile launcher variants (I just copied torpedo sprites for this build and I'll build them unique models soon) and gave the weapon class a unique firing, travel, and terminal attack pattern. Whooshhh-whoooshh-whooshhhh!
addedAdded a next-turn resource estimator in the Galaxy map, so you can see if you're going to drain your fuel or supplies.
addedAdded a new ability selection UI to replace the disgusting old one I made a year ago. Ew.
addedAdded hull texture swatches to the Appearance tool. Mix and match to make a hideous abomination!
changedChanged default camera drag in tactical to MMB so now Builder, Galaxy Map, and Tactical all share the same button for camera drag.

-Added missile launcher variants (I just copied torpedo sprites for this build and I'll build them unique models soon) and gave the weapon class a unique firing, travel, and terminal attack pattern. Whooshhh-whoooshh-whooshhhh!

-Grouped weapons by type in Builder for easier, uh, grouping.

-Footprint of existing modules will pop when placing or moving modules to help with getting things juuuuust right.

-Added a next-turn resource estimator in the Galaxy map, so you can see if you're going to drain your fuel or supplies.

-Added a new ability selection UI to replace the disgusting old one I made a year ago. Ew.

-Added hull texture swatches to the Appearance tool. Mix and match to make a hideous abomination!

-Changed default camera drag in tactical to MMB so now Builder, Galaxy Map, and Tactical all share the same button for camera drag.

-Updated the Incubation Acid Trail VFX to something that doesn't make me full of hate. I'm plenty full already, ty.

-Back-end updates to prepare for the ~*Drama Manager*~ update I'm working on this week.

-Back-end updates to ship blueprint saves preparing for sharing blueprints in Steam Workshop targeting August. I'd say sooner, but I have to do a lot of work to make sure people can't send naughty pictures and racist bullshit through the Workshop. Animals!

-The pathfinding AI can now see when there's asteroids in their way to the sides. Did you know that when ships can strafe, it's a good idea to make them look left and right for obstacles and not just front and back? Well, I didn't know.

-Lotsa little Builder tweaks I don't want to talk about. Thank you to DJSpaceKatt for the great reports and suggestions! By my count you've conservatively been responsible for a 7% jank reduction. DJ on Discord:

ːsteamsadː

Source

Steam News / 23 July 2026

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