What changed
1 fix1 addition2 changes1 removal
- Balance
- Gameplay
- UI and audio
changed💰 Economy & Research
removedOne Salvage pool, your call where it goes. Reworked progression so you're no longer locked into a single ~20-hour tendril grind or a faction-gated research choice. Building now costs Supplies only; themed income feeds your matching tendril or spills into Salvage. Rebuilt research screen. Clear Salvage wallet, Core buff badge, tendril rail, and node info with a one-tap Allocate. Watch Salvage fly from the core out to whatever you're upgrading. Core glow-up. Molten core, faction-tinted glow arms, allocation pours, unlock sparks, and synergy welds across the Core/Tendril web.
addedNew data-loss safety nets: blueprint designs flush to disk immediately, every blueprint keeps a backup copy that auto-heals a corrupt save, and deleting an unassigned design now asks for confirmation.
changed🏗️ UI / Steam Deck
fixedBig pass on small-screen and Steam Deck layouts: fixed the Sol Defense map spilling into the detail panel, compacted the Combat HUD so panels stop overlapping on short viewports, and tidied the Main Menu and Galaxy map at narrow resolutions.
Infinite Empire changes
changed💰 Economy & Research
removedOne Salvage pool, your call where it goes. Reworked progression so you're no longer locked into a single ~20-hour tendril grind or a faction-gated research choice. Building now costs Supplies only; themed income feeds your matching tendril or spills into Salvage. Rebuilt research screen. Clear Salvage wallet, Core buff badge, tendril rail, and node info with a one-tap Allocate. Watch Salvage fly from the core out to whatever you're upgrading. Core glow-up. Molten core, faction-tinted glow arms, allocation pours, unlock sparks, and synergy welds across the Core/Tendril web.
addedNew data-loss safety nets: blueprint designs flush to disk immediately, every blueprint keeps a backup copy that auto-heals a corrupt save, and deleting an unassigned design now asks for confirmation.
changed🏗️ UI / Steam Deck
fixedBig pass on small-screen and Steam Deck layouts: fixed the Sol Defense map spilling into the detail panel, compacted the Combat HUD so panels stop overlapping on short viewports, and tidied the Main Menu and Galaxy map at narrow resolutions.
💰 Economy & Research
One Salvage pool, your call where it goes. Reworked progression so you're no longer locked into a single ~20-hour tendril grind or a faction-gated research choice. Building now costs Supplies only; themed income feeds your matching tendril or spills into Salvage. Rebuilt research screen. Clear Salvage wallet, Core buff badge, tendril rail, and node info with a one-tap Allocate. Watch Salvage fly from the core out to whatever you're upgrading. Core glow-up. Molten core, faction-tinted glow arms, allocation pours, unlock sparks, and synergy welds across the Core/Tendril web.
🚀 Ships
Restored the Necro "bat" hull's 5th unique variant. Its signature wing flex is intact.
🐛 Saves & Blueprints
New data-loss safety nets: blueprint designs flush to disk immediately, every blueprint keeps a backup copy that auto-heals a corrupt save, and deleting an unassigned design now asks for confirmation.
🏗️ UI / Steam Deck
Big pass on small-screen and Steam Deck layouts: fixed the Sol Defense map spilling into the detail panel, compacted the Combat HUD so panels stop overlapping on short viewports, and tidied the Main Menu and Galaxy map at narrow resolutions.