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Steam News18 May 20261mo ago

PLAYTEST THE 4TH

Give feedback here! https://forms.gle/q75T18CfrF9LHLvy5 4.0 Major additions Added Desert level, you'll have to find the key first though ;) Added walljumping because it's fun.

In this update8

Full notes

Full INFINITE CHUMP update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

6 fixes21 additions5 changes0 removals
  • Gameplay
  • Store
  • Balance
  • Fixes
  • UI and audio
addedMajor additionsAdded Desert level, you'll have to find the key first though ;)
addedMajor additionsAdded walljumping because it's fun. If it's too strong and ground enemies are no longer a threat I will have to nerf it.
addedMajor additionsAdded hand selector in the HubWorld that lets you purchase hands to guarantee to drop in the first room if you have discovered them
addedMajor additionsAdded item selector in the hubworld that lets you purchase a passive item to start with
changedMajor additionsUpdated tutorial
changedMajor additionsUpgraded models/layouts/Hubworld to give more N64 vibes
Freeze ring:10%15%Freeze ring: increased, buff

INFINITE CHUMP changes

addedAdded Desert level, you'll have to find the key first though ;)
addedAdded walljumping because it's fun. If it's too strong and ground enemies are no longer a threat I will have to nerf it.
addedAdded hand selector in the HubWorld that lets you purchase hands to guarantee to drop in the first room if you have discovered them
addedAdded item selector in the hubworld that lets you purchase a passive item to start with
changedUpdated tutorial

Give feedback here! https://forms.gle/q75T18CfrF9LHLvy5

4.0

Major additions

  • Added Desert level, you'll have to find the key first though ;)

  • Added walljumping because it's fun. If it's too strong and ground enemies are no longer a threat I will have to nerf it.

  • Added hand selector in the HubWorld that lets you purchase hands to guarantee to drop in the first room if you have discovered them

  • Added item selector in the hubworld that lets you purchase a passive item to start with

  • Updated tutorial

  • Upgraded models/layouts/Hubworld to give more N64 vibes

  • Added new secrets in the hubworld

Abilities

  • Added fireblast ability

  • Added parry ability

  • Added purchasable extra legs for extra kicks

  • Added slowmo ability

Hands

  • Added beer hand

  • Added fish hand

  • Added nail hand

  • Added "real gun" hand

  • Added FiveShot hand

Rings

  • Added splitshot ring

  • Added projectile to hitscan conversion ring

  • Made homing rings do only +50% homing (nerf)

    • Homing projectiles now homes to enemies closest to crosshair instead of closest to the player

Passive Items

  • Far and close damage increase items added

  • +15% damage while sliding

  • Added exploding kicks item

Enemies

  • Added soccer bomb enemy that can be kicked into other enemies and explodes

  • Added LegOrb enemy

Unfortunately, I had to reformat the save IDs for some objects... you might loose some unlocks from the previous playtest :/

Bug fixes

  • Fixed bug where moving platforms would fall too early

  • Fixed bug where ability and kick damage would carry over between runs

  • Fixed bug that didnt give cluster minibombs damage scaling properly

  • Added corners to the egg boss arena to avoid areas that make you invincible

  • Enemy health scaling was... calculated incorrectly 🙃 it was increasing much faster than intended every level. This should be fixed now...

  • Popups now scale with FOV for better legibility

  • fixed audio spam when quitting a level

Minor changes

  • Fleshwall nerfed

  • Freeze ring: 10% ->15% chance to freeze

  • leveling up now give +15 kick damage

  • Mushrooms now bouncy

Source

Steam News / 18 May 2026

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