Full notes
Full Infinite Cards update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
Fixes & Improvements
Added a text indicator in the bottom left during Elite and Boss fights • Changed all non-Play and non-Activate effects that target Weapons from 0-1 to 1, resulting in Weapons being auto-selected if one is available • Fixed an issue where some "Fight: +n|+m" Weapon and Unit effects could also target opponent units, they can now only target own units (only "this turn" changes are allowed to also target Opp. Field) • Fixed an issue where the Activation cost for "Activate: Create 3|3 Giant" was incorrectly set too high (now correctly set to 3 mana). • Fixed a potential infinite loop caused by "Observe Enter/Leave/Died (Unit): Create Radiant Heartcrystal". It now requires Card Mana≥2 to prevent infinite loops with other "Observe Enter (Card Mana≥2): Create 1 Mana Unit" effects. Internal effect costs have been adjusted accordingly. • Fixed multiple "Observe Enter (Card Mana≥n): Create Dragon" effects that could previously retrigger too easily after transforming into stronger dragon versions. Internal effect costs have been adjusted accordingly. • Fixed Observe ... (Limited) effects. They now correctly trigger once per turn instead of once per round. • Fixed an issue where the target selection in the Pile was displayed at the wrong position after previously selecting a card from the hand as a target.
Source
Changelog.gg summarizes and formats this update. How we read updates.
