Full notes
Full Infinite Adventures® update
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What changed
- Gameplay
- Balance
Infinite Adventures® changes
- Gambithero
Infinite Adventures 1.10 is live! With it comes the ability to customize Wild Portals (procedural dungeon levels) plus bug fixes and quality of life features like Autosaving.
New Features
Wild Portal configuration screen (procedural dungeon levels)
Customize dungeon size : Small 16x16, Medium 24x24, Large 32x32
Customize boss : “Random” or “Choose” the exact boss you want to face. This should help people looking to farm for certain materials. Bosses will not appear in the “Choose” list until you have defeated them at least once.
Autosave : The game now autosaves whenever you leave town or exit a dungeon level. There is only one autosave slot that gets overwritten as you play the game.
Preview Skills : You can now click on a skill that you don't have to see the exact effect of that skill and how it progresses as that skill levels up. This should help when deciding what skills to learn and how to build your characters.
Immune messages : When an enemy is immune to a status effect, the game will now show a message to let you know.
Balance Changes
Shi Lorath's magic power adjusted so he won't be overpowered when using “Aeolopile”
Bug Fixes
“Set Spear vs Charge” infinite triggers against enemies using “Heavenly Swords”
Exploration Skills not resetting when creating a new game
Skill previews missing cost reductions
Skill previews missing gambit trigger rates
Silence not working on spells only used by enemies
Icon for Stormseeker main weapon not showing up in the view adventurer list
Number of upgrade tokens required doesn't update immediately after upgrading a character
Unreachable areas in floors 16, 23 and 24
Source
Changelog.gg summarizes and formats this update. How we read updates.
