Update history
Latest InfiniPicross 2.0 updates
Search patches, hotfixes, and dev posts. Load more to keep browsing the timeline.
Browse updates
Published changes
Search updates. Filter by source or date. Open any row for the full patch notes, or load more to continue the timeline.
- InfiniPicross 2.0
Halloween DLC Release
Do you want rats and ghosts and ghouls? Well you're kind of strange, but, don't worry, we've got pictures of all of those and more in this huge DLC! More than a hundred Medium and Large Halloween picross puzzles for the…
Announcement - InfiniPicross 2.0
Halloween DLC
The new Halloween DLC is now LIVE!
Announcement1 changeGameplay - InfiniPicross 2.0
Small bug fix + mouse quality of life
Just a small push that should contain a fix for when clicks in the option menu would go through and interact with the grid below. It also contain a mouse quality of life improvement: -Pressing the middle mouse button an…
Announcement - InfiniPicross 2.0
Word Cascade Release!
We're happy to announce the release of our new game, Word Cascade! It joins the InfiniPicross family of infinitely generated puzzles. Let us know what you think! https://store.steampowered.com/app/1219030/Word_Cascade/
Store1 change - InfiniPicross 2.0
Patch Addressing Linux Bad Graphic Drivers
With this patch, Linux drivers that return empty list of supported display should finally all be handled and will now offer a 800x600 window (resizable) by default rather than a game crash.
Announcement1 changePerformance - InfiniPicross 2.0
The Black Screen Plague is GONE!
Wow. I never thought such a small bug would give us so much grief. If you were playing this game on a smaller screen resolution, you might have noticed that, about 2 years ago, the game stopped working for you. Or, if y…
Announcement - InfiniPicross 2.0
Improvements to the UI
Thanks to the great feedback of some of you, both in the forums and in the reviews, we've revisited some GUI features and have attempted to improve it. -The classical puzzles now have a next button that will appear as l…
Announcement1 changeGameplay - InfiniPicross 2.0
Sixth Content Patch
HAPPY NEW YEAR! Soooo... We may have done a December patch all the same. They're all multiples of 5 and sitting between medium and large (looking at you, widescreen users). We've also tweaked a bit the option menu (made…
Announcement1 changeWorkshop - InfiniPicross 2.0
Fifth Content Patch (And a bit more egg on our face)
With the end of November comes the monthly content patch (10 smalls, 11 mediums, 10 large). We hope you've been enjoying those. However, if you *have* been enjoying them, you might have run into an issue someone just ki…
Store1 changeFix - InfiniPicross 2.0
Fourth Content Patch (+ minor fixes)
Hello everyone! The month ends and with it comes 31 new puzzles (5 smalls, 21 mediums, 5 larges). We concentrated more on the mediums this time since we feel there's enough smalls for people to sink their teeth in and w…
Announcement1 changePerformance - InfiniPicross 2.0
Third Content Patch
Hello again! With September ending comes another content patch of 30 classic puzzle, spread out with the usual ratio (half small, 1/3 medium, 1/6 big). French and English users will also notice something we were very no…
Announcement - InfiniPicross 2.0
Second Content Patch
Hello one and all! August comes and goes with a few bug patches and a new feature added thanks to the good suggestion of one of you (and that's why you shouldn't hesitate to tell us what you think :D:). With the end of…
Announcement1 changeGameplay - InfiniPicross 2.0
New puzzles
Hey you all! We've added over 30 new classical puzzles, half of which are in the small category, one third are medium and the remaining sixth are larger ones. Some small bug fixes have been pushed as well, as well as ma…
Announcement1 changeGameplay - InfiniPicross 2.0
Ease of use
Today we release a patch that fixes a few tiny bugs, but mostly addresses ease of use. New buttons and key bindings to help people with restricted keyboards, mouses without scroll wheels or who don't use keys when they…
Store1 change



