Full notes
Full Infinigama update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
Infinigama changes
Infinigama is the new name of a project with a very long history.
A long time ago, it started as Cell City. Then came Planet Online, Virtles, NSTD, and other versions. They were different visually, technically, and in terms of features, but the core idea stayed similar: a living online world where players walk around as their characters, chat, buy clothes, watch their stats, eat food, work, buy real estate, and order unique custom items.
The first version appeared back in 2006. At that time, it was a simple online game with walking characters and chat. At first, players could only walk around and talk, but professions, money, trading, houses, clothes, and the first player-created stories began to appear very quickly.
Over the years, the project changed many times. It was pixel isometric, then regular isometric, then it moved into 3D. But back then, 3D on mobile devices looked terrible, so the game returned to 2D again.
Sometimes the project closed. Sometimes it came back again – with a new name, a new look, and new ideas. But the desire to create a living online world never disappeared.
Now it is a universe of different worlds, where each world can have its own rules, locations, resources, and gameplay. Some worlds focus more on exploration and adventure, while others focus more on trading, crafting, or competition between players.
The game is currently in closed access. If you want to try Infinigama, you can get a key through our social networks. The links are available on the side of the game’s Steam page.
This is the first post on the Steam page, but it is far from the first step for the project. Behind it are more than 15 years of experiments, mistakes, restarts, and new attempts. Now I want to continue developing this universe together with the players.
Source
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