Full notes
Full Infinifactory update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Fixes
- Performance
Infinifactory changes
Infiniupdate #3 has been released! Read more about it here: http://www.zachtronics.com/infiniupdate-3
New Content
Added a new mini-campaign, Atropos Station, which includes six new puzzles about building things from inputs that require processing (i.e. evisceration).
Added a new mini-campaign, The Homeward Fleet, which includes six new puzzles about building massive products.
Added a new block type, the counter, which is a sensor that remembers how many blocks it has detected and triggers on a particular count.
Added a new block type, the painter, which sprays paint on the sides of other blocks as they pass by.
New Features
Added an "advanced" level editor, which allows you to build puzzles using the same tools that we use!
Added a new metric, block count, which tracks the number of blocks in your factory other than platforms.
Added Steam trading cards.
Added more Steam achievements.
Added tips to the loading screen.
Bug Fixes
Blocks unlocked in the second campaign can now be used in every level of the second campaign.
You can now point at blocks you didn't build when using the area select tool.
Fixed a bug where extruded metal would flash red when eviscerated.
Added lots of performance improvements to rendering, saving, and the simulation.
Source
Changelog.gg summarizes and formats this update. How we read updates.
