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Steam News23 January 201511y ago

UPDATE: Sandbox, rotation changes

We launched a pretty big update tonight, with the following changes: There is now a sandbox (the "test zone") that is unlocked after beating Skydock 19 (the second set of puzzles).

Full notes

Full Infinifactory update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes2 additions1 change0 removals
  • Gameplay
  • UI and audio
addedThere is now a sandbox (the "test zone") that is unlocked after beating Skydock 19 (the second set of puzzles). It includes a new block, the toggle switch, which allows you to directly interact with your factory.
addedWe changed the way that rotators work so that it's much easier to rotate single blocks. To reflect this new behavior, we also changed the first puzzle, which you may need to re-solve in order to pick up where you left off.
changedLots of other bug fixes and updates to sound and art assets.

Infinifactory changes

addedThere is now a sandbox (the "test zone") that is unlocked after beating Skydock 19 (the second set of puzzles). It includes a new block, the toggle switch, which allows you to directly interact with your factory.
addedWe changed the way that rotators work so that it's much easier to rotate single blocks. To reflect this new behavior, we also changed the first puzzle, which you may need to re-solve in order to pick up where you left off.
changedLots of other bug fixes and updates to sound and art assets.

We launched a pretty big update tonight, with the following changes:

  • There is now a sandbox (the "test zone") that is unlocked after beating Skydock 19 (the second set of puzzles). It includes a new block, the toggle switch, which allows you to directly interact with your factory.

  • We changed the way that rotators work so that it's much easier to rotate single blocks. To reflect this new behavior, we also changed the first puzzle, which you may need to re-solve in order to pick up where you left off.

  • Cycle scores for puzzles should now be consistent between the first and subsequent runs of solutions.

  • There are now instructions for the "juicer".

  • The sensor is now silent. Our gracious hosts may be insensitive, but they're not that malicious.

  • Lots of other bug fixes and updates to sound and art assets.

Source

Steam News / 23 January 2015

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