In this update2
Full notes
Full Infestation: Origins update
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Repeated intro
Hey everyone! Thank you to those who have played and provided your thoughts on the game's current state.
What changed
- Gameplay
- UI and audio
- Maps
Infestation: Origins changes
Day 1 Patches
We've just pushed a hotfix with the following updates:
Changing regions while in the lobby will now properly update the list of rooms
Implemented a possible solution for game crashing during Episode Two's closing cutscene
Improved Mothman's attack logic, which had an issue that could result in him insta-killing people without even landing first
Fixed a UI issue with a customization arrow re-appearing
Next Update
With your feedback in mind, we have some major changes underway that will address a lot of the frustrations and enhance solo play as well as multiplayer.
Some of the changes will include:
The ability to carry more than just one primary objective item (i.e. fuse + wheel valve)
A handheld map that can be referenced at any time (with some limitations)
A more consolidated (less maze-like) warehouse for Episode One
Actually unique rooms in the warehouse for easier distinction
Significantly improved key spawn logic to avoid frustratingly long searches
Several adjustments/scaling to solo play to remove redundancies and back-and-forth trips
Pest reductions on Biolevel 1 and clarifications on what to expect during higher contracts
Medkit improvements, such as easier means of picking up medkits from walls, UI improvements, longer bleedout duration, etc.
More prevalent antagonist presence and improvements
Source
Changelog.gg summarizes and formats this update. How we read updates.
