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Steam News16 November 20241y ago

Day 1 Patches & Next Update

Hey everyone! Thank you to those who have played and provided your thoughts on the game's current state.

In this update2

Full notes

Full Infestation: Origins update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hey everyone! Thank you to those who have played and provided your thoughts on the game's current state.

What changed

2 fixes0 additions6 changes1 removal
  • Gameplay
  • UI and audio
  • Maps
fixedDay 1 PatchesWe've just pushed a hotfix with the following updates:
changedDay 1 PatchesChanging regions while in the lobby will now properly update the list of rooms
changedDay 1 PatchesImproved Mothman's attack logic, which had an issue that could result in him insta-killing people without even landing first
fixedDay 1 PatchesFixed a UI issue with a customization arrow re-appearing
changedNext UpdateA handheld map that can be referenced at any time (with some limitations)
changedNext UpdateSignificantly improved key spawn logic to avoid frustratingly long searches

Infestation: Origins changes

fixedWe've just pushed a hotfix with the following updates:
changedChanging regions while in the lobby will now properly update the list of rooms
changedImproved Mothman's attack logic, which had an issue that could result in him insta-killing people without even landing first
fixedFixed a UI issue with a customization arrow re-appearing
changedA handheld map that can be referenced at any time (with some limitations)

Day 1 Patches

We've just pushed a hotfix with the following updates:

  • Changing regions while in the lobby will now properly update the list of rooms

  • Implemented a possible solution for game crashing during Episode Two's closing cutscene

  • Improved Mothman's attack logic, which had an issue that could result in him insta-killing people without even landing first

  • Fixed a UI issue with a customization arrow re-appearing

Next Update

With your feedback in mind, we have some major changes underway that will address a lot of the frustrations and enhance solo play as well as multiplayer.

Some of the changes will include:

The ability to carry more than just one primary objective item (i.e. fuse + wheel valve)

A handheld map that can be referenced at any time (with some limitations)

A more consolidated (less maze-like) warehouse for Episode One

Actually unique rooms in the warehouse for easier distinction

Significantly improved key spawn logic to avoid frustratingly long searches

Several adjustments/scaling to solo play to remove redundancies and back-and-forth trips

Pest reductions on Biolevel 1 and clarifications on what to expect during higher contracts

Medkit improvements, such as easier means of picking up medkits from walls, UI improvements, longer bleedout duration, etc.

More prevalent antagonist presence and improvements

Source

Steam News / 16 November 2024

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