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Steam News1 July 20265d ago

Major Update: Demo Content Update

Update Log — June 4 → July 1, 2026 New Content New Weapons & Items Brass Knuckle added Wrist Watch (functional UI) Leather Flask (empty & filled) Wall Torch (placable) Small Scrap Rack New Clothing Cowboy Hat Loin Cloth

In this update15

Full notes

Full Inferno Protocol update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

11 fixes14 additions21 changes2 removals
  • Gameplay
  • UI and audio
  • Server
  • Fixes
  • Events
  • Performance
addedNew Weapons & ItemsBrass Knuckle added
changedNew Weapons & ItemsWrist Watch (functional UI)
addedNew Enemy: Giant RatNew creature with chase, attack, grab, and roaming states
addedNew AreasMany new interiors added throughout the maze
addedNew AreasTrade interiors added to NPC safe zones
changedNew AreasImproved interior system overall

Inferno Protocol changes

addedBrass Knuckle added
changedWrist Watch (functional UI)
addedNew creature with chase, attack, grab, and roaming states
addedMany new interiors added throughout the maze
addedTrade interiors added to NPC safe zones

Update Log — June 4 → July 1, 2026

New Content

New Weapons & Items

  • Brass Knuckle added

  • Wrist Watch (functional UI)

  • Leather Flask (empty & filled)

  • Wall Torch (placable)

  • Small Scrap Rack

New Clothing

  • Cowboy Hat

  • Loin Cloth

  • Leather Shoes

  • Round Glasses

  • Belt Bag

  • Snatcher Backpack

New Enemy: Giant Rat

  • New creature with chase, attack, grab, and roaming states

  • Grabs and holds the player — requires escape

New Areas

  • Many new interiors added throughout the maze

  • Sewer interior with multiple exits & enters

  • Trade interiors added to NPC safe zones

  • Improved interior system overall

  • Some interiors have creatures inside during the day; they leave at night — perfect opportunity for looting

New Systems

Cooking System (Redesign)

  • Cooking system rebuilt from scratch to reduce network overhead

  • Campfire and cooking table both supported

  • Food can be cooked, overcooked (burnt), or eaten raw with consequences

Notebook

  • Players can now show each other what they have drawn in real time

  • Draw positions can be marked on the notepad

  • Notes are saved and synced across the network

  • Notebook hidden during prologue

Trade System

  • NPC traders added to safe zones and new trade interiors

  • Full trade UI with item exchange

  • Trade effects and animations

  • Configurable trade inventories per NPC

Quest System

  • Quest hints and progress tracking

  • Quests integrated into the prologue

Sound Recordings

  • Audio black boxes hidden throughout the world

  • Players can find and play back recorded sound entries to uncover story details

Gameplay Changes

  • Craft from anywhere: Players can now craft using items inside chests and item stashes — no need to take items out first

  • Quick Item Use: Items can be quickly used directly while managing inventory

  • Quick Merging: Players can now merge the same type items with double clicks

  • Fire Barrel: Players can now light fire barrels with a torch and cook food on them; barrels are sensitive to rain and will extinguish

  • Teleport Trap: Explosives now teleport along with the trap when triggered

  • Night VisionEffect improved visually
  • Bed SystemImproved logic; gamepad cancel button now works correctly
  • Random Ammo in Looted Weapons: Weapons found in the world now contain random ammo counts

  • Bear TrapReduced hold time; no longer triggers while player is riding/climbing

Multiplayer & Networking

  • Fixed: First-time item draw not replicating to other clients

  • Fixed: Hand IK now shows correctly for other players

  • Fixed: Static events leaking between sessions causing freezes on second play

  • Fixed: Subscriber exceptions no longer freeze the entire multiplayer session

  • NPC pooling added — all NPCs and AI now use a network object pool for better performance

  • Fixed: Race conditions in notebook sync

UI & Settings

  • Ultra-Wide Monitor Support (21:9 and wider)

  • Scroll Sensitivity option added to settings

  • Auto Graphics DetectionLow-end GPUs now detected automatically and settings adjusted
  • Auto Exposure fixed — no longer whiteouts on low-end cards

  • QTE (Quick Time Event) UI: gamepad buttons now display correctly; fully localized

  • Welcoming UI added for new players joining a session

  • Text ChatSystem messages added for player join/disconnect events; input bug fixed; blocked during active QTE
  • Notification system improved

  • Building template UI and Crafting UI now has a name filter

Performance & Stability

  • NPC and AI fully pooled — reduces spawn overhead in large sessions

  • Dynamic batching disabled; wall torch rendering optimized

  • Tree LODs and pine tree rendering optimized

  • Shader preloading added to reduce early frame drops

  • Fixed memory leak in save system

  • Fixed crash on returning to main menu

  • Fixed Network Transform safety issues

  • Improved grass rendering

  • 100+ bugs fixed

Extra

  • Prologue improved with better flow and guided sections

  • Climbing and ladder sounds added Steam post image Steam post image

Source

Steam News / 1 July 2026

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