Full notes
Full INFERNO CLIMBER update
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What changed
- Gameplay
- Balance
- Fixes
INFERNO CLIMBER changes
The following additions and changes have been implemented in this patch: New Additions
Player could now customize the behavior of equiping bone after consuming meat at "Death and Rebirth" by pulling a switch. By default, player is equiped with a bone automatically.
Adjustments
Increased the health of some bosses.
Changed level design for "Grave of Hunters" partially.
Adjusted some poisonous mushrooms in the forest such that they are not as weak against fire.
Changed the state of the poisonous mushrooms in the forest to persistent.
Placed Emphasis on the price figure when player is selling items.
Highlighted CP required to power up weapon at the smith.
Fixes
Fixed issue whereby player is burned but there is no damage over time.
Fixed issue whereby switch could be activated from the backside of the wall at "Mountain Base".
Fixed issue whereby player equipped with rapier is able to execute the strong attack while accessing the menu.
Fixed issue at "Death and Rebirth" whereby player could not proceed or close the selection window.
Fixed issue whereby enemy continues to face the PC direction after attacking player from the back.
Fixed issue whereby boomerang throw could go through walls.
Fixed issue at the "Black Fortress" whereby at some walls are not displayed correctly.
Fixed bug whereby enemy would fall through the ground after grabbing the player.
Fixed bug whereby sand dust effects are created at unintended areas of the desert.
Fixed bug whereby sand dust effects stays on the player for a long time when they jump at a specific time.
Fixed bug whereby player is able to jump right after reappearing from pitfalls.
Removed unnecessary model data information displayed at "Death and Rebirth".
Fixed bug whereby net shot by parasite do not open up.
We apologize for any inconvenience caused, and thank you for your support.
Source
Changelog.gg summarizes and formats this update. How we read updates.
