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Steam News15 July 20214y ago

Version 1.0.13 is now live

Changelog: On "Hell" difficulty mode every enemy will have a random boost (SPD, STR, Fire RES, Poison RES, Cause Fear, Saving Throws, ToHit chance, Armor) You can now remove skill points in the character creation phase,

Full notes

Full Inferno - Beyond the 7th Circle update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

4 fixes6 additions7 changes0 removals
  • Balance
  • Gameplay
  • Fixes
changedOn "Hell" difficulty mode every enemy will have a random boost (SPD, STR, Fire RES, Poison RES, Cause Fear, Saving Throws, ToHit chance, Armor)
addedYou can now remove skill points in the character creation phase, so if you misplace one point you don't have to redo the entire build
changedThe Doppelganger will boost his stats according to your magic skills too, instead of using only your STR and weapon damage
addedNew Trait "Herbivorous" (increased Food and Thirst level eating fruits and vegetables)
addedNew Background "Child of the Wilderness" (start the game with some supplies)
fixedFixed the "Open Wound" status (now if you finish a fight with less than 10% HP you have a chance to trigger it)

Inferno - Beyond the 7th Circle changes

changedOn "Hell" difficulty mode every enemy will have a random boost (SPD, STR, Fire RES, Poison RES, Cause Fear, Saving Throws, ToHit chance, Armor)
addedYou can now remove skill points in the character creation phase, so if you misplace one point you don't have to redo the entire build
changedThe Doppelganger will boost his stats according to your magic skills too, instead of using only your STR and weapon damage
addedNew Trait "Herbivorous" (increased Food and Thirst level eating fruits and vegetables)
addedNew Background "Child of the Wilderness" (start the game with some supplies)

Changelog:

  • On "Hell" difficulty mode every enemy will have a random boost (SPD, STR, Fire RES, Poison RES, Cause Fear, Saving Throws, ToHit chance, Armor)

  • You can now remove skill points in the character creation phase, so if you misplace one point you don't have to redo the entire build

  • The Doppelganger will boost his stats according to your magic skills too, instead of using only your STR and weapon damage

  • New Trait "Herbivorous" (increased Food and Thirst level eating fruits and vegetables)

  • New Background "Child of the Wilderness" (start the game with some supplies)

  • Fixed the "Open Wound" status (now if you finish a fight with less than 10% HP you have a chance to trigger it)

  • Reduced XP obtained killing the Doppelganger

  • Changed how Fitness and Willpower saving throws for enemies are calculated on higher difficulties

  • Reduces Skill XP obtained using twin weapons and fists

  • Fixed key binding for Combat

  • New option: "Remove flashes on critical hits"

  • New option: "Remove fog" to increase performances on older devices

  • Fixed the "Drain" and "Entangled" statuses that where not triggered

  • Fixed the "starred armors with no upgrades" bug

  • New Crating Skill perks "Masterpiece Maker I & II": you can now create starred armor pieces

  • Reduced the armor value of every piece to prevent reaching the armor level cap too soon

  • Reduced the increase of armor value given by the Light and Heavy armor skills

  • Slightly reduced Skill XP obtained with any weapon

Source

Steam News / 15 July 2021

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