Full notes
Full Inferno - Beyond the 7th Circle update
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What changed
- Balance
- Gameplay
- Fixes
Inferno - Beyond the 7th Circle changes
Changelog:
On "Hell" difficulty mode every enemy will have a random boost (SPD, STR, Fire RES, Poison RES, Cause Fear, Saving Throws, ToHit chance, Armor)
You can now remove skill points in the character creation phase, so if you misplace one point you don't have to redo the entire build
The Doppelganger will boost his stats according to your magic skills too, instead of using only your STR and weapon damage
New Trait "Herbivorous" (increased Food and Thirst level eating fruits and vegetables)
New Background "Child of the Wilderness" (start the game with some supplies)
Fixed the "Open Wound" status (now if you finish a fight with less than 10% HP you have a chance to trigger it)
Reduced XP obtained killing the Doppelganger
Changed how Fitness and Willpower saving throws for enemies are calculated on higher difficulties
Reduces Skill XP obtained using twin weapons and fists
Fixed key binding for Combat
New option: "Remove flashes on critical hits"
New option: "Remove fog" to increase performances on older devices
Fixed the "Drain" and "Entangled" statuses that where not triggered
Fixed the "starred armors with no upgrades" bug
New Crating Skill perks "Masterpiece Maker I & II": you can now create starred armor pieces
Reduced the armor value of every piece to prevent reaching the armor level cap too soon
Reduced the increase of armor value given by the Light and Heavy armor skills
Slightly reduced Skill XP obtained with any weapon
Source
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