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Steam News13 June 20242y ago

Inferni - Balance Changes 13/06/24

Here are the latest balance updates for Inferni: Hope & Fear. As the game is still in active development, expect more changes in the future. Features Added codex to start screen.

In this update15

Full notes

Full Inferni: Hope & Fear update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes10 additions12 changes6 removals
  • Balance
  • Gameplay
  • Performance
changedHere are the latest balance updates for Inferni: Hope & Fear. As the game is still in active development, expect more changes in the future.
addedFeaturesAdded codex to start screen.
changedGeneral GameplayStarting life decreased from 100 to 90 HP.
changedGeneral GameplayFinal round time increased from 150 seconds to 180 seconds.
changedAbsorb SphereDuration time reduced from 20 seconds to 15 seconds.
changedAbsorb SphereAbsorb amount decreased from 10 HP to 5 HP
Starting life10090HPStarting life decreased, nerfFinal round time150seconds180secondsFinal round time increased, buffDuration time20seconds15secondsDuration time decreased, nerfAbsorb amount10HP5HPAbsorb amount decreased, nerf

Inferni: Hope & Fear changes

  • Stormhero
changedHere are the latest balance updates for Inferni: Hope & Fear. As the game is still in active development, expect more changes in the future.
addedAdded codex to start screen.
changedStarting life decreased from 100 to 90 HP.
changedFinal round time increased from 150 seconds to 180 seconds.
changedDuration time reduced from 20 seconds to 15 seconds.

Here are the latest balance updates for Inferni: Hope & Fear. As the game is still in active development, expect more changes in the future.

Features

  • Added codex to start screen.

General Gameplay

  • Starting life decreased from 100 to 90 HP.

  • Final round time increased from 150 seconds to 180 seconds.

Card Changes

Absorb Sphere

  • Duration time reduced from 20 seconds to 15 seconds.

  • Absorb amount decreased from 10 HP to 5 HP

Lightning

  • Damage increased from 5 HP to 7 HP.

Spark

  • Damage increased from 3 HP to 5 HP.

Dying Breathe

  • Minimum life to cast from 20 HP to 30 HP.

  • Damage increased from 15 HP to 20 HP.

Charm Changes

Leech Brooch

  • Damage gain from 25% to 15%.

Paper Heart Locket

  • Life gain to draw a card increased from 1 HP to 10 HP.

Healing Balm Vial

  • Added. Reads: “Whenever you take damage, heal 20 life. Then Healing Balm Vial is destroyed.”

  • Reworded (“Every 5 seconds: For each ally with less life you lose 1 life and they gain 1 life.”)

Character Changes

Panacea

Charms

  • Removed Leech Brooch, added Soul Link Stone.

Deck

  • Removed 1 x Absorb Sphere.

  • Removed 1 x Lightning Surge.

  • Add 2 x Gift of Friendship.

Trickster Demon

Deck

  • Removed 2 x Lightning Surge.

  • Removed 1 x Revive.

  • Added 1 x Smelt.

  • Added 1 x Double Down.

  • Added 1 x Value Crash.

Leather Man

Deck

  • Removed 2 x Healing Wind.

  • Removed 1 x Dying Breathe.

  • Added 1 x Deal with the Devil.

  • Added 1 x Become Death.

  • Added 1 x Healing Storm.

Modifier Changes

Sting

  • Renamed to ‘Rage’.

These updates are based on feedback from playtesting. We encourage players to join our public playtests to help us balance the game before launch.

To participate, please join our Discord community.

Thanks for reading!

Team Village

Source

Steam News / 13 June 2024

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