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Full notes
Full Inferni: Hope & Fear update
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What changed
- Balance
- Gameplay
- Performance
Inferni: Hope & Fear changes
- Stormhero
Here are the latest balance updates for Inferni: Hope & Fear. As the game is still in active development, expect more changes in the future.
Features
Added codex to start screen.
General Gameplay
Starting life decreased from 100 to 90 HP.
Final round time increased from 150 seconds to 180 seconds.
Card Changes
Absorb Sphere
Duration time reduced from 20 seconds to 15 seconds.
Absorb amount decreased from 10 HP to 5 HP
Lightning
Damage increased from 5 HP to 7 HP.
Spark
Damage increased from 3 HP to 5 HP.
Dying Breathe
Minimum life to cast from 20 HP to 30 HP.
Damage increased from 15 HP to 20 HP.
Charm Changes
Leech Brooch
Damage gain from 25% to 15%.
Paper Heart Locket
Life gain to draw a card increased from 1 HP to 10 HP.
Healing Balm Vial
Added. Reads: “Whenever you take damage, heal 20 life. Then Healing Balm Vial is destroyed.”
Soul Link Stone
Reworded (“Every 5 seconds: For each ally with less life you lose 1 life and they gain 1 life.”)
Character Changes
Panacea
Charms
Removed Leech Brooch, added Soul Link Stone.
Deck
Removed 1 x Absorb Sphere.
Removed 1 x Lightning Surge.
Add 2 x Gift of Friendship.
Trickster Demon
Deck
Removed 2 x Lightning Surge.
Removed 1 x Revive.
Added 1 x Smelt.
Added 1 x Double Down.
Added 1 x Value Crash.
Leather Man
Deck
Removed 2 x Healing Wind.
Removed 1 x Dying Breathe.
Added 1 x Deal with the Devil.
Added 1 x Become Death.
Added 1 x Healing Storm.
Modifier Changes
Sting
Renamed to ‘Rage’.
These updates are based on feedback from playtesting. We encourage players to join our public playtests to help us balance the game before launch.
To participate, please join our Discord community.
Thanks for reading!
Team Village
Source
Changelog.gg summarizes and formats this update. How we read updates.
