Full notes
Full Infernal Radiation update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Fixes
- Performance
- Security
- UI and audio
Infernal Radiation changes
No siema!
As promised, we're leaving Early Access. We'd love to say it's the last patch we're uploading, but let's be serious - there will always be something to fix. So we'll be ready to work in case you find something worth working on. Anyway, Infernal in its current state deserves to be released as a full game.
Now you can buy it for a few dollars, as it's 60% off.
Dear players, if you like the game or you're closer to liking it than hating it, please give us a review, because this will help us boost the visibility. Reviews may be short, those thumbs up matter.
To sum up. What changed?
- Difficulty bug eliminated
- Demo conflict solved
- Crosshair disposed
- Ending Cutscene
- Permanent Storyboxes
- Achievements added
- Achievements fixed
- Community capsules added
- Inventory bug exterminated
- FPS increased
- Incense prices balanced
- Gold exploit eliminated
- Better signalization of enemies' block
- Cards and wallpapers prepared
- Demon avatars added
- UI fixed
- English translation fixed
- Things we forgot to write down
Source
Changelog.gg summarizes and formats this update. How we read updates.
