Update log
Full INFERIUS update
The complete published notes, normalized for clean reading and source attribution.
Extracted changes
- Gameplay
- UI and audio
- Performance
- Balance
Hey everyone,
As we head into the new year, we wanted to share a small update on what we’ve been working on recently. No big announcements, just steady progress and polish.
Over the past few weeks, our focus has been on:
Refining core gameplay flow during exploration and encounters
Improving clarity and readability across combat and UI elements
Performance and stability passes based on internal testing
Continuing balance work on card interactions and modifiers
We're working on the final build that'll be used for upcoming playtests. So we’re focusing this time tightening the experience, testing assumptions, and making sure the foundations feel solid before moving further.
Remember to join our Discord or Mailing List for access to the upcoming playtests!
Thanks for following along and for all the thoughtful feedback we’ve received so far. We’re reading everything, even when we don’t reply right away.
More to come.
(Don't forget to say hi to our "Noxiphage")
Source
