INFERIUS
Steam News 15 March 20262mo ago

INFERIUS Demo 0.2.2 Changelog

INFERIUS Demo 0.2.2 Changelog Although this is a very early build of the Demo, it has been going great so far! We've been getting tons of feedback on bugs, gameplay, and first impressions. The most consistent feedback w…

Update log

Full INFERIUS update

The complete published notes, normalized for clean reading and source attribution.

Extracted changes

9 fixes6 additions5 changes0 removals
  • Gameplay
  • Fixes
  • Events
  • Performance
changedINFERIUS Demo 0.2.2 ChangelogAlthough this is a very early build of the Demo, it has been going great so far! We've been getting tons of feedback on bugs, gameplay, and first impressions.
changedCard gameplayMajor improvements to systems tutorials
addedCard gameplayAdded ability to fix broken card placements
addedCard gameplayAdded ability to determine starting player turn
fixedCard gameplayFixed issue where clicking on lantern would end your turn
fixedCard gameplayFixed floating card table assets after battle

INFERIUS Demo 0.2.2 Changelog

Although this is a very early build of the Demo, it has been going great so far! We've been getting tons of feedback on bugs, gameplay, and first impressions.

The most consistent feedback was two issues that were not yet implemented at the time:

  • Ability to fix placements

  • Ability to determine player's starting order

Fixing placements via Sacrificing

Now, after losing a placement, players can sacrifice their Major/Minor Arcanas to restore the placements

When dragging a card over, a preview of the cost will appear. Fulfilling the cost will repair the placement.

  • Majors repair the entire placement

  • Minors repair based on their value (+1, +2, +3, etc...)

Determining starting player

Now at the start of each turn, you will be prompted to flip a coin to determine if you play first or last.

Now each battle may come with a different strategy on how you buff/repair your cards

Just a small message of appreciation:

Our Canadian studio, Lucid Rain Studios, is a pretty small team of passionate developers. Aside from actually developing a game, we've pushed through so many challenges with forming the studio during a time of financial restrictions in the industry, and continuing to secure funding to fund the development.

But this is our passion, we're out here doing our best and pushing through.

We have some high goals for INFERIUS to make it the game we want it to be. This is only an early slice.

With each trailer, bug fix, and feature update we take another step forward to make it come to life.

We're extremely grateful for all the support, and to all those who reach out in Discord with feedback, and our playtesters who gracefully broke the hell out of the game. INFERIUS would not be where it is now without you.

Thank you Lucid Rain Studios

General Changelog:

Card gameplay

  • Major improvements to systems tutorials

  • Added ability to fix broken card placements

  • Added ability to determine starting player turn

  • Fixed issue where clicking on lantern would end your turn

  • Fixed floating card table assets after battle

  • Added new Action Point representation

First-person

  • Added brightness screen in game start up

  • Fixed AI sometimes getting stuck in a spot

  • Fixed Soul Orb slots being glitched when reloading during attacks

  • Fixed issue with starting game with duplicate lantern

  • Fixed cards glitching from reward chests

  • Fixed some lighting levels not spawning

  • Adjusted Soul pull distance

  • Fixed Lantern physics breaking after reading Inscryptions

  • Added Soul currency rewards after card gameplay

Other:

  • Major improvements to performance

  • Major improvements to saving/loading systems

  • Major optimizations to AI state trees

  • Fixed collisions allowing for player clipping

Roadmap:

  • More card gameplay improvements and features

    • Card previewing

    • Deck previewing

    • Passive abilities

    • New enemies

    • Improved enemy behavior

  • Full controller support for card gameplay

  • Support of more languages

Source

Steam News / 15 March 2026

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