Update log
Full INFERIUS update
The complete published notes, normalized for clean reading and source attribution.
Extracted changes
- Gameplay
- Fixes
- Events
- Performance
INFERIUS Demo 0.2.2 Changelog
Although this is a very early build of the Demo, it has been going great so far! We've been getting tons of feedback on bugs, gameplay, and first impressions.
The most consistent feedback was two issues that were not yet implemented at the time:
Ability to fix placements
Ability to determine player's starting order
Fixing placements via Sacrificing
Now, after losing a placement, players can sacrifice their Major/Minor Arcanas to restore the placements
When dragging a card over, a preview of the cost will appear. Fulfilling the cost will repair the placement.
Majors repair the entire placement
Minors repair based on their value (+1, +2, +3, etc...)
Determining starting player
Now at the start of each turn, you will be prompted to flip a coin to determine if you play first or last.
Now each battle may come with a different strategy on how you buff/repair your cards
Just a small message of appreciation:
Our Canadian studio, Lucid Rain Studios, is a pretty small team of passionate developers. Aside from actually developing a game, we've pushed through so many challenges with forming the studio during a time of financial restrictions in the industry, and continuing to secure funding to fund the development.
But this is our passion, we're out here doing our best and pushing through.
We have some high goals for INFERIUS to make it the game we want it to be. This is only an early slice.
With each trailer, bug fix, and feature update we take another step forward to make it come to life.
We're extremely grateful for all the support, and to all those who reach out in Discord with feedback, and our playtesters who gracefully broke the hell out of the game. INFERIUS would not be where it is now without you.
Thank you Lucid Rain Studios
General Changelog:
Card gameplay
Major improvements to systems tutorials
Added ability to fix broken card placements
Added ability to determine starting player turn
Fixed issue where clicking on lantern would end your turn
Fixed floating card table assets after battle
Added new Action Point representation
First-person
Added brightness screen in game start up
Fixed AI sometimes getting stuck in a spot
Fixed Soul Orb slots being glitched when reloading during attacks
Fixed issue with starting game with duplicate lantern
Fixed cards glitching from reward chests
Fixed some lighting levels not spawning
Adjusted Soul pull distance
Fixed Lantern physics breaking after reading Inscryptions
Added Soul currency rewards after card gameplay
Other:
Major improvements to performance
Major improvements to saving/loading systems
Major optimizations to AI state trees
Fixed collisions allowing for player clipping
Roadmap:
More card gameplay improvements and features
Card previewing
Deck previewing
Passive abilities
New enemies
Improved enemy behavior
Full controller support for card gameplay
Support of more languages
Source
