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Steam News25 November 20241y ago

Update to 0.4.0 (13054)

Hello Industry Giants! We have the update from the test branch for you today, which includes the changes listed below. More fixes are on the way! We thank you for your support in reporting any issues!

In this update5

Full notes

Full Industry Giant 4.0 update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hello Industry Giants!

What changed

5 fixes4 additions7 changes1 removal
  • Compatibility
  • Maps
  • Gameplay
  • Balance
  • Performance
  • UI and audio
addedAdded:We have added a new map to the game: Metropolis (8x8). Players who joined us during the weekend at the public beta branch need to restart the map, which means they can’t use their save games from this map due to a fix we had to do for the map.
changedAdded:We have reworked the map Mountain Valley and integrated it into the game as "Mountain Valley V2". For this version, we flattened the zones to provide more building space. We merged zones, adjusted building restrictions, and optimized the zones for better city growth.
addedAdded:We have reworked the map Twin Peaks and integrated it into the game as "Twin Peaks V2". For this version, we added three new cities. These are designed to merge with other cities to create a large metropolis. We combined smaller zones into very large zones and removed their restrictions.
changedAdded:Production Chain Navigator: The Navigator will help to identify which buildings and recipes are needed to produce certain goods.
addedAdded:You can now select the starting year when starting a new game. You will find this feature below the settings for Difficulty and Start Budget, so you must scroll down a bit.
addedAdded:The time progression speed can now be adjusted when starting a new game. You will find this feature below the settings for Difficulty and Start Budget, so you must scroll down a bit. As a rule of thumb: If you play the game at 3 x speed, it takes Around 12 seconds until 10 days are over (slow) Around 9 seconds until 10 days are over (medium) Around 6 seconds until 10 days are over (fast)

Industry Giant 4.0 changes

addedWe have added a new map to the game: Metropolis (8x8). Players who joined us during the weekend at the public beta branch need to restart the map, which means they can’t use their save games from this map due to a fix we had to do for the map.
changedWe have reworked the map Mountain Valley and integrated it into the game as "Mountain Valley V2". For this version, we flattened the zones to provide more building space. We merged zones, adjusted building restrictions, and optimized the zones for better city growth.
addedWe have reworked the map Twin Peaks and integrated it into the game as "Twin Peaks V2". For this version, we added three new cities. These are designed to merge with other cities to create a large metropolis. We combined smaller zones into very large zones and removed their restrictions.
changedProduction Chain Navigator: The Navigator will help to identify which buildings and recipes are needed to produce certain goods.
addedYou can now select the starting year when starting a new game. You will find this feature below the settings for Difficulty and Start Budget, so you must scroll down a bit.

We have the update from the test branch for you today, which includes the changes listed below.

More fixes are on the way! We thank you for your support in reporting any issues!

Here is the changelog:

Added:

  • We have added a new map to the game: Metropolis (8x8). Players who joined us during the weekend at the public beta branch need to restart the map, which means they can’t use their save games from this map due to a fix we had to do for the map.

  • We have reworked the map Mountain Valley and integrated it into the game as "Mountain Valley V2". For this version, we flattened the zones to provide more building space. We merged zones, adjusted building restrictions, and optimized the zones for better city growth.

  • We have reworked the map Twin Peaks and integrated it into the game as "Twin Peaks V2". For this version, we added three new cities. These are designed to merge with other cities to create a large metropolis. We combined smaller zones into very large zones and removed their restrictions.

  • Production Chain Navigator: The Navigator will help to identify which buildings and recipes are needed to produce certain goods.

  • You can now select the starting year when starting a new game. You will find this feature below the settings for Difficulty and Start Budget, so you must scroll down a bit.

  • The time progression speed can now be adjusted when starting a new game. You will find this feature below the settings for Difficulty and Start Budget, so you must scroll down a bit. As a rule of thumb: If you play the game at 3 x speed, it takes

    • Around 12 seconds until 10 days are over (slow)

    • Around 9 seconds until 10 days are over (medium)

    • Around 6 seconds until 10 days are over (fast)

Balancing:

  • Increased the cost of roads and rails to enhance game balance.

Improved:

  • Optimized rendering performance for roads, rails, and cows (yes, cows – no joke).

  • Refined the UI with minor visual updates.

  • Adjusted the position of pop-up message windows for better usability.

  • Building crossroads on existing roads no longer incurs additional costs.

Fixed:

  • Resolved an issue causing significant memory usage during saving and loading of late-game saves. To fix the issue, you must load the save game first and then restore it again.

  • Fixed memory and CPU spikes when accessing the save game menu from the main menu.

  • Corrected the underground visualization layer, which no longer displays improperly.

  • Addressed a tutorial bug where pre-prepared routes were not being recognized.

  • Fixed issues preventing goods from being sold and sales history from functioning properly.

Steam post image

Source

Steam News / 25 November 2024

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