HomeGamesUpdatesPricingMethodology
Steam News31 January 20233y ago

Industries of Titan v1.0 is now available!

After over 2 years in early access, Industries of Titan is finally at 1.0. Some team members have been working on this game for over 5 years! To see this game reach 1.

Full notes

Full Industries of Titan update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes23 additions7 changes0 removals
  • Gameplay
  • Events
  • Maps
  • Balance
  • UI and audio
addedCampaignAdded cutscene for campaign victory
changedCampaignImproved campaign victory end screen appearance
addedCampaignAdded additional metrics to the campaign victory screen
addedLocations and WeatherAdded two new weather events: Aurora - Increases outdoor walking speed High Winds - Increases wind speed
addedLocations and WeatherAdded two new map locations: Eerie Expenditure - A map that has a higher number of obsidian ruins and mineral patches, but fewer isotope patches Arid Acquisition - A map that has a higher number of inert ruins, and regular ruins but fewer isotope and mineral patches
addedVictory Points and Council FavorAdded 3 new victory points: Own a monument center Own transport hubs Unlock technologies in the tech web

After over 2 years in early access, Industries of Titan is finally at 1.0. Some team members have been working on this game for over 5 years! To see this game reach 1.0 is a little surreal, and we can’t thank you enough for being with us on this journey. I know portraying an evil capitalistic overlord might not seem like it, but a lot of love has gone into this game. We sincerely hope you enjoy our game. 🙂

Also, if you'd like to hang out with us, our team will be going live on https://twitch.tv/braceyourselfgames at 11AM PST (one hours from now).

Changes and New Features

🪐 indicates changes due to community feedback!

New Features

Campaign

  • Added cutscene for campaign victory

  • Improved campaign victory end screen appearance

  • Added additional metrics to the campaign victory screen

Locations and Weather

  • Added two new weather events:

    • Aurora - Increases outdoor walking speed

    • High Winds - Increases wind speed

  • Added two new map locations:

    • Eerie Expenditure - A map that has a higher number of obsidian ruins and mineral patches, but fewer isotope patches

    • Arid Acquisition - A map that has a higher number of inert ruins, and regular ruins but fewer isotope and mineral patches

Victory Points and Council Favor

  • Added 3 new victory points:

    • Own a monument center

    • Own transport hubs

    • Unlock technologies in the tech web

  • Added new council favor option:

    • Increase influence gain rate

  • Added new starting bonus:

    • Aromatherapy: Pollution increases habitability. Pollution does more damage to citizens

Lore and Voice Over

  • Added additional Lore Logs for rivals, the Logistics Advisor and a handful of new characters

  • Added missing VO and explanation about Corporate Goals and adding

  • Added new VO for tutorial

  • Added a tooltip to the advisor panel's button

Visual Effects

  • Added visual flare when discovering inert ruins

  • Added smoke effects to crevices that are affected by the "Down the Hatch" starting bonus, and highlights as pollution sources when the pollution overlay is enabled

  • Added smoke VFX to Factories when emitting pollution

  • Added further improvements to visual difference between biomes

  • Added visual clarity to sectors on the campaign map so they look more like the biome they represent

  • Added colour to Purchasable Sectors on the campaign map when they are available to buy

  • Added VFX displayed on Air Purifiers

  • Added VFX to Monetization stations when Citizen ad revenue tech is researched

  • Added blinking notification to the Research tab on the top bar when research is complete

  • Added improved rebel camp indicators on campaign map sectors. When a sector features higher rebel aggression, the camps on the tile will appear larger

Quality of Life

  • Improved Rival descriptions in campaign map tooltip

  • Added a popup notification when starting the game with saves from a previous version (Saves will be archived separately)

  • Added"Return to Campaign Map" button to the pause menu while in campaign sessions

  • This will return the player to the campaign map and forfeit the current session

Changes

  • Changed"Livability" to "Habitability" to better differentiate between tile based Habitability and global City Livability

  • Changed the default priority of the "Clean Up" job category so that Supply Smokestacks is above Clean Waste

  • Changed the tech web tooltip to display the current progress of active research

  • Changed tooltip for Corporate Goals button on the

Source

Steam News / 31 January 2023

Open original post

Changelog.gg summarizes and formats this update. How we read updates.