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Steam News6 December 20223y ago

Patch 0.29.0

Greetings Founder. A new update is here, finally introducing the long-awaited ability for multi-ship combat. This has been one of the most received pieces of feedback, so we're really excited to implement this today.

In this update6

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Repeated intro

Greetings Founder. A new update is here, finally introducing the long-awaited ability for multi-ship combat. This has been one of the most received pieces of feedback, so we're really excited to implement this today. Along with multi-ship combat changes, we have a ton of other new features, changes, balance adjustments, and fixes in this update.

What changed

0 fixes18 additions3 changes1 removal
  • Balance
  • Gameplay
  • UI and audio
  • Maps
  • Store
addedGreetings Founder. A new update is here, finally introducing the long-awaited ability for multi-ship combat. This has been one of the most received pieces of feedback, so we're really excited to implement this today. Along with multi-ship combat changes, we have a ton of other new features, changes, balance adjustments, and fixes in this update.
addedCombat Changes🪐 Added Multi-ship Combat Support - ships can now be attacked by more than one ship! Enemies can attack a single player ship with multiple enemy ships too so be careful!
addedCombat ChangesAdded lines between ships to show who is attacking who
addedCombat ChangesAdded each attacking ship can have it's weapons manually targeted in combat view
addedCombat ChangesAdded ships can continue attacking buildings while they are being attacked by another ship (Rebel ships will still change target to the first ship that attacks them)
addedCombat ChangesAdded 15 New rival ship layouts

Industries of Titan changes

addedGreetings Founder. A new update is here, finally introducing the long-awaited ability for multi-ship combat. This has been one of the most received pieces of feedback, so we're really excited to implement this today. Along with multi-ship combat changes, we have a ton of other new features, changes, balance adjustments, and fixes in this update.
added🪐 Added Multi-ship Combat Support - ships can now be attacked by more than one ship! Enemies can attack a single player ship with multiple enemy ships too so be careful!
addedAdded lines between ships to show who is attacking who
addedAdded each attacking ship can have it's weapons manually targeted in combat view
addedAdded ships can continue attacking buildings while they are being attacked by another ship (Rebel ships will still change target to the first ship that attacks them)

See you on Titan soon.

Changes and New Features

🪐 indicates changes due to community feedback!

Combat Changes

  • 🪐 Added Multi-ship Combat Support - ships can now be attacked by more than one ship! Enemies can attack a single player ship with multiple enemy ships too so be careful!

  • Added lines between ships to show who is attacking who

  • Added each attacking ship can have it's weapons manually targeted in combat view

  • Added ships can continue attacking buildings while they are being attacked by another ship (Rebel ships will still change target to the first ship that attacks them)

  • Added 15 New rival ship layouts

  • Changed idle ships that are overlapping will slowly repel each other till they are no longer overlapping

  • Changed idle player ships to automatically engage an enemy ship that is attacking another nearby friendly ship

Campaign Map Changes

  • Added tooltips to all fields of the details panel for selected sectors in campaign mode and visual improvements to the campaign map to help with readability

  • Added more visual differences between biomes

  • Null sectors on the campaign map can now be selected, with an explanation of what they are (cannot start missions on these sectors)

  • Added purchasable sectors to the campaign map - these sectors can be purchased with favor

  • Purchased sectors will not have an available mission, but will grant access to any adjacent missions

  • Added tooltip to "Start New Mission" button in campaign mode when an invalid sector/no sector is selected

  • Added a confirmation pop-up when going to replay a mission

New Victory Cards and Starting Bonuses

  • Changed the colours of all victory cards

  • Added New Victory Cards

  • Added four new Starting Bonuses

    • Down The Hatch: Residential buildings will produce less waste when built next to crevices. Crevices next to residential buildings will produce pollution

    • Eco Friendly Factories: Active factories do not emit pollution. Factories can not be upgraded

    • Off-brand Devices: Devices cost less resources to build. Devices take longer to build

    • Cheap Construction MaterialsMineral costs for buildings are significantly reduced. Buildings are more flammable

New Council Favors and Changes

  • Added a confirm button for allocating favor. Starting a mission with unconfirmed favor allocated will have a confirmation pop-up to confirm favor allocation

  • Added new Council favor options

    • Free Starting Tech: Allows you to start a session with one or more random free techs of any level

    • Cost of Claiming Ruins: Reduce the influence cost of claiming Ruins

    • Cost of Claiming Empty Tiles: Reduce the influence cost of claiming empty tiles

    • Cost of Claiming Resource Patches: Reduce the influence cost of claiming Resource Patches

    • Cost of Claiming Obsidian Ruins: Reduce the influence cost of claiming Obsidian Ruins

    • Increase HQ RangeStart a session with increased HQ range

New Science Lab Technologies and Tech Web Changes

  • Added a 3rd category to the science tab that will list all the techs currently visible, but not yet accessible in the tech web

  • Added 19 New Technologies

    • Reduced Obelisk Power Requirement: Reduces the power requirements of Council Obelisks

    • Reduced

Source

Steam News / 6 December 2022

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