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Steam News1 November 20223y ago

Update 25: Campaign Mode

PATCH HIGHLIGHTS: CAMPAIGN MODE: Wrest control of Titan, one sector at a time. MENTAL, HEALTH: 2 new buildings - parks and hospitals! RIVAL ARRIVAL: 5 new rivals to compete against.

In this update9

Full notes

Full Industries of Titan update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes4 additions7 changes0 removals
  • Balance
  • Maps
  • Gameplay
  • UI and audio
addedPATCH HIGHLIGHTS:CAMPAIGN MODE: Wrest control of Titan, one sector at a time. MENTAL, HEALTH: 2 new buildings - parks and hospitals! RIVAL ARRIVAL: 5 new rivals to compete against. JUMP START: A host of new starting bonuses AND MORE!
changedCampaign mode has been added offering a whole new way to play the game! Wrest control of Titan, one sector at a time in this new game modeCampaign scenarios use "Elimination" rebel activity, meaning destroying all rebel camps on a map will stop rebel attack waves for that session
changedTwo new buildings have been added!Hospitals: Increases the health regen of citizens living nearby increases nearby livability Residences affected by hospitals will display healing VFX Can be upgraded and connected to improve healing effects
changedTwo new buildings have been added!Parks: Significantly increases livability of nearby residences Citizens will gather around parks during Leisure time Can be upgraded and connected to increase livability effects
addedFive new Rivals have arrived!New Rivals: Kennar Ruari - A generalist with an industrial goal set Tiann Garra - An aggressor with a military goal set Kota Tendo - A generalist with an economic goal set Orenna Kierke - A pacifist with a political goal set Ryn Kierke - An aggressor with a military goal set
changedFive new Rivals have arrived!Rival's portrait will be displayed in the Rival's section of the Victory Conditions tab

Industries of Titan changes

addedCAMPAIGN MODE: Wrest control of Titan, one sector at a time. MENTAL, HEALTH: 2 new buildings - parks and hospitals! RIVAL ARRIVAL: 5 new rivals to compete against. JUMP START: A host of new starting bonuses AND MORE!
changedCampaign scenarios use "Elimination" rebel activity, meaning destroying all rebel camps on a map will stop rebel attack waves for that session
changedHospitals: Increases the health regen of citizens living nearby increases nearby livability Residences affected by hospitals will display healing VFX Can be upgraded and connected to improve healing effects
changedParks: Significantly increases livability of nearby residences Citizens will gather around parks during Leisure time Can be upgraded and connected to increase livability effects
addedNew Rivals: Kennar Ruari - A generalist with an industrial goal set Tiann Garra - An aggressor with a military goal set Kota Tendo - A generalist with an economic goal set Orenna Kierke - A pacifist with a political goal set Ryn Kierke - An aggressor with a military goal set

PATCH HIGHLIGHTS:

CAMPAIGN MODE

Wrest control of Titan, one sector at a time.

MENTAL, HEALTH

2 new buildings - parks and hospitals!

RIVAL ARRIVAL

5 new rivals to compete against.

JUMP START

A host of new starting bonuses AND MORE!

See the full patch notes below!

Titan Tuesday: Patch 0.28.0

Campaign Mode

Changes and New Features

🪐 indicates changes due to community feedback!

Campaign mode has been added offering a whole new way to play the game! Wrest control of Titan, one sector at a time in this new game mode

  • Each sector will have a different scenario for you to overcome

  • Each victory will reveal more of Titan to explore and conquer

  • Earn Council Favor from victories that you can use to access powerful bonuses

  • The higher the victory tier, the more Council Favor you will earn

  • Once a Favor is spent it can only be re-set 3 times per campaign

  • Conquer two of the special highlighted sectors to claim ultimate victory and earn a seat on the Council

  • Conquering highlighted sectors will grant a large amount of Favor

  • Campaign scenarios use "Elimination" rebel activity, meaning destroying all rebel camps on a map will stop rebel attack waves for that session

  • Please note that the Campaign victory sequence is still being worked on and features some placeholder elements right now

Two new buildings have been added!

  • Hospitals:

    • Increases the health regen of citizens living nearby

    • increases nearby livability

    • Residences affected by hospitals will display healing VFX

    • Can be upgraded and connected to improve healing effects

  • Parks:

    • Significantly increases livability of nearby residences

    • Citizens will gather around parks during Leisure time

    • Can be upgraded and connected to increase livability effects

Five new Rivals have arrived!

  • New Rivals:

    • Kennar Ruari - A generalist with an industrial goal set

    • Tiann Garra - An aggressor with a military goal set

    • Kota Tendo - A generalist with an economic goal set

    • Orenna Kierke - A pacifist with a political goal set

    • Ryn Kierke - An aggressor with a military goal set

  • Rival's portrait will be displayed in the Rival's section of the Victory Conditions tab

  • Rival corporations have their own unique logos

  • Rival ships now have unique colours to help differentiate them from the player's ships

New Victory Cards

  • Energy Empire - Focuses on victory points relating to Energy

  • Logistical Leader - Focuses on victory points relating to transportation and logistics

New Starting Bonuses

  • Experimental Fuel Tanks - Fuel silos automatically fill up when next to crevices. Fuel silos have less health and a bigger explosion when destroyed, Fuel Turbine buildings are less effective

  • Super Highways - Trucks are much faster on roads. Roads grant negative livability

  • Cheap Construction Materials - Buildings take less time to build. Buildings have less health

  • Slumlord - Residential buildings can house more citizens. Citizens generate more waste

New Tech and Tech Changes

  • Added 11 new Techs to the Tech Web

    • Hospital Healing rate level 1 & 2 - Increases Hospital healing rate

    • Hospital Power Requirement - Decreases power needed to run a Hospital

    • Air Purifier Power Requirement - Decreases power needed to run an Air Purifier

    • Science Lab Power Requirement - Decreases power needed to run a Science Lab

    • Park Power Requirement - Decreases power needed to run a Park

    • Fan Power Requirement - Decreases

Source

Steam News / 1 November 2022

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