In this update9
Full notes
Full Industries of Titan update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Balance
- Maps
- Gameplay
- UI and audio
Industries of Titan changes
PATCH HIGHLIGHTS:
CAMPAIGN MODE
Wrest control of Titan, one sector at a time.
MENTAL, HEALTH
2 new buildings - parks and hospitals!
RIVAL ARRIVAL
5 new rivals to compete against.
JUMP START
A host of new starting bonuses AND MORE!
See the full patch notes below!
Titan Tuesday: Patch 0.28.0
Campaign Mode
Changes and New Features
🪐 indicates changes due to community feedback!
Campaign mode has been added offering a whole new way to play the game! Wrest control of Titan, one sector at a time in this new game mode
Each sector will have a different scenario for you to overcome
Each victory will reveal more of Titan to explore and conquer
Earn Council Favor from victories that you can use to access powerful bonuses
The higher the victory tier, the more Council Favor you will earn
Once a Favor is spent it can only be re-set 3 times per campaign
Conquer two of the special highlighted sectors to claim ultimate victory and earn a seat on the Council
Conquering highlighted sectors will grant a large amount of Favor
Campaign scenarios use "Elimination" rebel activity, meaning destroying all rebel camps on a map will stop rebel attack waves for that session
Please note that the Campaign victory sequence is still being worked on and features some placeholder elements right now
Two new buildings have been added!
Hospitals:
Increases the health regen of citizens living nearby
increases nearby livability
Residences affected by hospitals will display healing VFX
Can be upgraded and connected to improve healing effects
Parks:
Significantly increases livability of nearby residences
Citizens will gather around parks during Leisure time
Can be upgraded and connected to increase livability effects
Five new Rivals have arrived!
New Rivals:
Kennar Ruari - A generalist with an industrial goal set
Tiann Garra - An aggressor with a military goal set
Kota Tendo - A generalist with an economic goal set
Orenna Kierke - A pacifist with a political goal set
Ryn Kierke - An aggressor with a military goal set
Rival's portrait will be displayed in the Rival's section of the Victory Conditions tab
Rival corporations have their own unique logos
Rival ships now have unique colours to help differentiate them from the player's ships
New Victory Cards
Energy Empire - Focuses on victory points relating to Energy
Logistical Leader - Focuses on victory points relating to transportation and logistics
New Starting Bonuses
Experimental Fuel Tanks - Fuel silos automatically fill up when next to crevices. Fuel silos have less health and a bigger explosion when destroyed, Fuel Turbine buildings are less effective
Super Highways - Trucks are much faster on roads. Roads grant negative livability
Cheap Construction Materials - Buildings take less time to build. Buildings have less health
Slumlord - Residential buildings can house more citizens. Citizens generate more waste
New Tech and Tech Changes
Added 11 new Techs to the Tech Web
Hospital Healing rate level 1 & 2 - Increases Hospital healing rate
Hospital Power Requirement - Decreases power needed to run a Hospital
Air Purifier Power Requirement - Decreases power needed to run an Air Purifier
Science Lab Power Requirement - Decreases power needed to run a Science Lab
Park Power Requirement - Decreases power needed to run a Park
Fan Power Requirement - Decreases
Source
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