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Steam News4 October 20223y ago

Patch 0.27.5

Happy Titan Tuesday, Founders! Today's update is an Experimental patch because, as we near the finish line, we don't plan on releasing any more major updates to the main branch until our 1.0 launch.

In this update5

Full notes

Full Industries of Titan update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

6 fixes7 additions4 changes1 removal
  • Store
  • Gameplay
  • Balance
  • Fixes
  • UI and audio
addedHappy Titan Tuesday, Founders! Today's update is an Experimental patch because, as we near the finish line, we don't plan on releasing any more major updates to the main branch until our 1.0 launch. So that means that if you'd like to try out the new features we have coming down the pike before our full release (like today's game-changing Campaign Mode) then Experimental is the place to be! If you'd like to learn more about our experimental process or how to access the experimental build, please see this post . So without further adieu, let's take a look at what today's patch has in store.
addedChanges and New FeaturesCampaign Mode has been added, offering a whole new way to play the game!
addedChanges and New FeaturesWrest control of Titan, one sector at at time in this exciting new game mode
addedChanges and New FeaturesFour new Rivals have arrived!
removedChanges and New FeaturesRival corporations will no longer use the same logo as the player
addedUnique Rival Ship ColoursRival ships now have unique colours to help differentiate them from the player's ships

Industries of Titan changes

addedHappy Titan Tuesday, Founders! Today's update is an Experimental patch because, as we near the finish line, we don't plan on releasing any more major updates to the main branch until our 1.0 launch. So that means that if you'd like to try out the new features we have coming down the pike before our full release (like today's game-changing Campaign Mode) then Experimental is the place to be! If you'd like to learn more about our experimental process or how to access the experimental build, please see this post . So without further adieu, let's take a look at what today's patch has in store.
addedCampaign Mode has been added, offering a whole new way to play the game!
addedWrest control of Titan, one sector at at time in this exciting new game mode
addedFour new Rivals have arrived!
removedRival corporations will no longer use the same logo as the player

Happy Titan Tuesday, Founders! Today's update is an Experimental patch because, as we near the finish line, we don't plan on releasing any more major updates to the main branch until our 1.0 launch. So that means that if you'd like to try out the new features we have coming down the pike before our full release (like today's game-changing Campaign Mode) then Experimental is the place to be! If you'd like to learn more about our experimental process or how to access the experimental build, please see this post. So without further adieu, let's take a look at what today's patch has in store.

Changes and New Features

🪐 indicates changes due to community feedback!

Campaign Mode has been added, offering a whole new way to play the game!

  • Wrest control of Titan, one sector at at time in this exciting new game mode

  • Each sector will have a different scenario for you to overcome

  • Each victory will reveal more of Titan to explore and conquer

  • Earn Council Favor from victories that you can use to access powerful bonuses

  • The higher the victory tier, the more Council Favor you will earn

  • Conquer two of the special highlighted sectors to claim ultimate victory and earn a seat on the Council

  • Please note that the Campaign victory sequence is still being worked on and features some placeholder elements right now

Four new Rivals have arrived!

  • Kennar Ruari - A generalist with an industrial goal set

  • Tiann Garra - An aggressor with a military goal set

  • Orenna Kierke - A Pacifist with a political goal set (Currently only available in Scenario mode)

  • Ryn Kierke - An aggressor with a military goal set (Currently only available in Scenario mode)

Rival corporations will no longer use the same logo as the player

  • Rival corporation logos are currently placeholder and will change in the future

Unique Rival Ship Colours

  • Rival ships now have unique colours to help differentiate them from the player's ships

🪐Added employee module to the Full Time Worker management list

  • You will now be able to assign and unassign employees to employee modules from anywhere using the employee management panel.

Balance

Tech web is now always accessible

  • You will be able to start researching new technology from the very beginning of the game

  • Building and staffing science labs will still increase your overall research speed

  • The time it takes to complete the first few techs has been increased slightly to make up for being able to start research immediately

Changed the default priority list for ship crews

  • This should improve the repairs made by crew aboard ships with default priorities and help make employees operate devices more consistently after the ship has taken heavy damage

When ships are not in combat, employees will prioritize repairing damaged devices over operating devices

  • This change will only affect ships built after this patch is applied

🪐Selecting or placing a turret will display all existing turret ranges

Fixes

  • Fixed missing turntable images for Auto-shield and Employee module devices

  • Fixed an issue with manually targeted lasers not keeping their target positions after save/load

  • Fixed an issue where ships could get stuck in a dismantling state

  • Fixed an issue with activated tanks appearing empty after save/load

  • Fixed resource tooltip showing incorrect next resource tier to switch to when Tier 3 was selected

  • Fixed issue where input modules could appear stuck if they had resources

Source

Steam News / 4 October 2022

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