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Steam News5 July 20224y ago

Update 24: Victory Contracts

PATCH HIGHLIGHTS: PRESSED FOR SUCCESS: Victory Conditions have been reworked into Victory Contracts! A LEG UP: You can now start new games with Starting Bonuses! LIKE THE WIND: A new environmental effect is here: wind!

In this update9

Full notes

Full Industries of Titan update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix6 additions13 changes0 removals
  • Gameplay
  • Maps
  • Balance
  • UI and audio
addedPATCH HIGHLIGHTS:PRESSED FOR SUCCESS: Victory Conditions have been reworked into Victory Contracts! A LEG UP: You can now start new games with Starting Bonuses! LIKE THE WIND: A new environmental effect is here: wind! AND MORE!
addedPATCH HIGHLIGHTS:Industries of Titan is in Early Access, which means we are actively updating and adding new content based on our roadmap and your wonderful feedback. As we ramp up for the 1.0 launch, we will be moving away from a monthly update schedule to help us complete the remaining features more quickly. You'll still hear updates from us on the development progress each month, but we may not have a new build for you to play every Titan Tuesday going forward.
fixedPATCH HIGHLIGHTS:EDIT: The version is now 0.27.1 due to a hotfix which added the updated roadmap. EDIT 2: The version is now 0.27.2 due to a hotfix which changed the carousel image text from a countdown to "Planned Future Updates"
changedNew Environmental Effect: WindEach map will have a wind direction set at the start of the game
changedNew Environmental Effect: WindPollution will be moved by the wind
changedNew Gameplay Feature: Starting BonusesStarting bonuses will offer powerful boosts that can change how you approach each game

Industries of Titan changes

addedPRESSED FOR SUCCESS: Victory Conditions have been reworked into Victory Contracts! A LEG UP: You can now start new games with Starting Bonuses! LIKE THE WIND: A new environmental effect is here: wind! AND MORE!
addedIndustries of Titan is in Early Access, which means we are actively updating and adding new content based on our roadmap and your wonderful feedback. As we ramp up for the 1.0 launch, we will be moving away from a monthly update schedule to help us complete the remaining features more quickly. You'll still hear updates from us on the development progress each month, but we may not have a new build for you to play every Titan Tuesday going forward.
fixedEDIT: The version is now 0.27.1 due to a hotfix which added the updated roadmap. EDIT 2: The version is now 0.27.2 due to a hotfix which changed the carousel image text from a countdown to "Planned Future Updates"
changedEach map will have a wind direction set at the start of the game
changedPollution will be moved by the wind

PATCH HIGHLIGHTS:

PRESSED FOR SUCCESS

Victory Conditions have been reworked into Victory Contracts!

A LEG UP

You can now start new games with Starting Bonuses!

LIKE THE WIND

A new environmental effect is here: wind! AND MORE!

Industries of Titan is in Early Access, which means we are actively updating and adding new content based on our roadmap and your wonderful feedback. As we ramp up for the 1.0 launch, we will be moving away from a monthly update schedule to help us complete the remaining features more quickly. You'll still hear updates from us on the development progress each month, but we may not have a new build for you to play every Titan Tuesday going forward.

EDIT

The version is now 0.27.1 due to a hotfix which added the updated roadmap.

EDIT 2

The version is now 0.27.2 due to a hotfix which changed the carousel image text from a countdown to "Planned Future Updates"

See the full patch notes below!

Titan Tuesday: Patch 0.27.0

Victory Contracts

Changes and New Features

🪐 indicates changes due to community feedback!

New Environmental Effect: Wind

  • Each map will have a wind direction set at the start of the game

  • Pollution will be moved by the wind

  • Wind strength will vary over time

New Gameplay Feature: Starting Bonuses

  • Starting bonuses will offer powerful boosts that can change how you approach each game

  • Each bonus will also have a related drawback, so choose carefully!

  • At the start of a new game you can pick 1 (or none) of 4 bonuses

Victory Conditions 2.0

  • Victory conditions have been re-worked to Victory Contracts!

  • Victory points are now arranged in a tier list by victory card

  • In order to unlock a victory point in a higher tier, you must first complete a victory point in the tier below

  • Unlocking and completing higher tier points will grant more score towards victory

  • If a point is lost in a lower tier, all higher tier points it granted access to will stop counting towards your score until the lower tier point is achieved again

  • Victory will now be graded in Bronze, Silver or Gold. Each level will award 1, 2 and 3 trophies respectively.

  • Progression is being updated, Trophies will now be tracked across playthroughs for unlocking additional victory cards and Starting Bonuses

New Game Option: Choose Game Length

  • Game length can be set at the start of a new game

  • Can choose to start a short, normal, or long game

  • Short games require fewer points to claim victory, long games will require more points

Miscellaneous

  • Updated VFX for research efficiency upgrades

  • Added exhaust VFX to trucks

  • 🪐 Damaged flag will appear on devices that get destroyed in combat

  • This will make it much easier to know when a device on a ship is not working because it needs to be fully repaired

  • 🪐 Tutorials will now prompt players before immediately delivering tutorial instructions

  • The first few tutorial steps will still automatically play, after those players will be prompted to accept the next objective when they are ready

  • A building's health bar will now always display when the fire intensity bar displays

  • Added Braxton's audio logs

  • Updated the priorities icon in the worker management panel

  • Simplified tooltips for some of the buttons in the top bar when the function is not unlocked yet

Balance

  • 🪐 Roads are always non-flammable

  • 🪐 All buildings are

Source

Steam News / 5 July 2022

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