In this update9
Full notes
Full Industries of Titan update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Maps
- Balance
- UI and audio
Industries of Titan changes
PATCH HIGHLIGHTS:
PRESSED FOR SUCCESS
Victory Conditions have been reworked into Victory Contracts!
A LEG UP
You can now start new games with Starting Bonuses!
LIKE THE WIND
A new environmental effect is here: wind! AND MORE!
Industries of Titan is in Early Access, which means we are actively updating and adding new content based on our roadmap and your wonderful feedback. As we ramp up for the 1.0 launch, we will be moving away from a monthly update schedule to help us complete the remaining features more quickly. You'll still hear updates from us on the development progress each month, but we may not have a new build for you to play every Titan Tuesday going forward.
EDIT
The version is now 0.27.1 due to a hotfix which added the updated roadmap.
EDIT 2
The version is now 0.27.2 due to a hotfix which changed the carousel image text from a countdown to "Planned Future Updates"
See the full patch notes below!
Titan Tuesday: Patch 0.27.0
Victory Contracts
Changes and New Features
🪐 indicates changes due to community feedback!
New Environmental Effect: Wind
Each map will have a wind direction set at the start of the game
Pollution will be moved by the wind
Wind strength will vary over time
New Gameplay Feature: Starting Bonuses
Starting bonuses will offer powerful boosts that can change how you approach each game
Each bonus will also have a related drawback, so choose carefully!
At the start of a new game you can pick 1 (or none) of 4 bonuses
Victory Conditions 2.0
Victory conditions have been re-worked to Victory Contracts!
Victory points are now arranged in a tier list by victory card
In order to unlock a victory point in a higher tier, you must first complete a victory point in the tier below
Unlocking and completing higher tier points will grant more score towards victory
If a point is lost in a lower tier, all higher tier points it granted access to will stop counting towards your score until the lower tier point is achieved again
Victory will now be graded in Bronze, Silver or Gold. Each level will award 1, 2 and 3 trophies respectively.
Progression is being updated, Trophies will now be tracked across playthroughs for unlocking additional victory cards and Starting Bonuses
New Game Option: Choose Game Length
Game length can be set at the start of a new game
Can choose to start a short, normal, or long game
Short games require fewer points to claim victory, long games will require more points
Miscellaneous
Updated VFX for research efficiency upgrades
Added exhaust VFX to trucks
🪐 Damaged flag will appear on devices that get destroyed in combat
This will make it much easier to know when a device on a ship is not working because it needs to be fully repaired
🪐 Tutorials will now prompt players before immediately delivering tutorial instructions
The first few tutorial steps will still automatically play, after those players will be prompted to accept the next objective when they are ready
A building's health bar will now always display when the fire intensity bar displays
Added Braxton's audio logs
Updated the priorities icon in the worker management panel
Simplified tooltips for some of the buttons in the top bar when the function is not unlocked yet
Balance
🪐 Roads are always non-flammable
🪐 All buildings are
Source
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