In this update4
Full notes
Full Industries of Titan update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- UI and audio
- Balance
- Fixes
Industries of Titan changes
Changes and New Features
🪐 indicates changes due to community feedback!
Higher tier Victory points can now be accessed as long as one point in the tier below is achieved, no longer needs to be adjacent
Simplified tooltips for some of the buttons in the top bar when the function is not unlocked yet
Added localization of new features
Updated icons for most of the victory points
Balance:
Xethane is no longer moved by wind
All building health increased by 10-15%
Increased starting influence from 20 > 50
Increased passive influence gain rate by 25%
Decreased amount of extra waste added from "Human Resources" Starting Bonus from 300% > 200%
Devices construct 3x faster
Reduced build, upgrade and connection times for all buildings
Ruin actions are 20% faster
Fixes
Fixed game over screen in Survival/Zen mode
Fixed tooltip for No Free Employees not displaying numbers if there are no employees
Fixed fire warning sound effect playing each time a building was extinguished if other buildings were on fire
Fixed an issue with dismantled devices appearing incorrectly when saving/loading in the middle of the process
Fixed an issue with health and fire intensity bars not immediately appearing on buildings when loading into a paused game
Fixed an issue where resource patches had a brief period where they could be set for dismantle while having 0 resources
You can find the full list of known issues here.
Source
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