In this update8
Full notes
Full Industries of Titan update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Performance
- Gameplay
- UI and audio
- Balance
- Fixes
Industries of Titan changes
PATCH HIGHLIGHTS
PEAK PERFORMANCE: Lots of quality-of-life improvements and optimizations!
AS ALL THINGS SHOULD BE
Balance changes to combat, buildings, and more!
Industries of Titan is in Early Access, which means we are actively updating and adding new content based on our roadmap and your wonderful feedback. You can expect the next Titan Tuesday on July 5th.
See the full patch notes below!
Titan Tuesday: Patch 0.26.0
QOL and Optimizations
Changes
🪐 indicates changes due to community feedback!
Optimization
🪐Significant performance improvements have been made to many of the game's systems. This should create a much smoother gameplay experience for players with less powerful computers or very large cities
Disabled error logging by default
As the game has become more stable we no longer need to constantly log any background errors. This should result in a slight performance increase for players
If there are consistent issues in a save file error logging can be enabled from the settings menu before submitting bug reports
Quality of Life Changes
🪐Added Truck Queue
Truck production can now be queued, as long as you have the credits you can start queueing trucks in your transport hub once it's online
Updated science tab tooltip to display the current research task and it's progress bar
Moved the legend in the tech web to the bottom of the screen
Holding down the increase or decrease dedicated workers button on the employee management panel will now continuously add or remove dedicated workers
Added tooltip to the button for increasing storage space in the spaceport and council hall when the player cannot afford the upgrade
🪐 Added text to the full-time jobs list when it is empty to make it easier to tell when the list is open or collapsed
🪐 Existing processor modules will not display plug icons when placing a new module
All existing module plug icons will still be displayed when placing a processor
Updated the rival selection button
More Fire Quality of Life Updates
Added a progress bar to buildings that are on fire
This bar will display the current fire intensity on the building and should make it easier to see which buildings need to be extinguished first
Added a warning notification when any building catches fire
This notification appears similar to the building under attack notification
Clicking the notification will center the camera on the first building to catch fire, or return to city view when inside a building
The notification will tell you how many buildings are on fire, and the current fire intensity of the first building to catch fire
VFX
Added VFX to trucks when they get upgraded in the science lab
Added VFX to operational air purifiers
Added new VFX to researching nodes when research efficiency techs are unlocked
Balance Changes
Rebel ships have -20/-30/-40 HP for Tier 1/2/3 respectively
Rebel ships with Gatling guns are weighted as more difficult and should not show up in earlier waves as often
Player ships have -20/-40/-60 HP for Tier 1/2/3 respectively
Building construction time is 30% faster for all buildings
Increased the time it takes for an extinguished building to reignite
🪐Added Faster building repairs tech to tech web
Fixes
Fixed an issue with codex entries that didn't have a set image displaying the image of the last codex entry selected
Fixed an issue
Source
Changelog.gg summarizes and formats this update. How we read updates.
