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Steam News18 December 20241y ago

EA 0.2.0

We have been silent for a long time. Now it's time to speak up. We have worked a lot during this time. By no means we are done with Forklift Simulator. Things just need extra time sometimes.

In this update5

Full notes

Full Industrial Empire update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes0 additions3 changes2 removals
  • UI and audio
  • Performance
removedBUG FIXESAudio volumes were 100% for a second when you boot up the game. Forklifts no longer get stuck on invisible barriers. Sometimes products were spawning above transport vehicles. Texts in credits menu were unreadable on some monitors. Taskbar icon was just random black and transparent pixels for some reason. Products were flying away at the slightest of wrong touch. And many more...
changedIMPROVEMENTSGame icon resolution increased. Vehicle handling improved. Better performance. Product vehicle spawn positions revisited. Some models and textures revisited. Mouse sensitivities revisited. Interaction system revisited. Artificial intelligence improved. Character movement revisited. Bloated graphics settings revisited, and similar settings merged. User interface revisited. Collisions revisited. And many more...
changedBALANCESProduction system revisited. Product names revisited. Which factories produce which products revisited. Unlocking an achievement now gives 2.5x more forklift dollars. Resource collecting revisited. Product prices revisited. You now start with Wood Factory instead of Wooden Plank Factory, boosting your start. Factory prices revisited. Character reach decreased to 1.5 meters from 3.5 meters. Now you have 100 rivals to compete with. Rival companies now have unique, randomly generated names for each save. Added German, Castilian Spanish and French languages. Added occlusion culling system. Previously it was just frustum culling, where only objects behind camera were culled. Now if you cannot see an object directly, it will be culled. Whenever you look at something interactable, cursor color turns red. Garage doors are now controlled by control panels beside them. Added 5 new products: Mirror, Plate, Ceramic Pot, Vegetable and Paint. Added ability to change steering sensitivity. Added ability to jump. Added ability to see current active listing. And many more...
removedREGRESSIONSRemoved Liquid Waste product. Removed pickup car for the time being. You were able to assign same key to every action. Was intended to be that way, because I thought it was fun. Removed reflection probes. They are costly and some GPUs do not support it.
changedKNOWN ISSUESLanguages besides English are not 100% correct. Sometimes the products brought by the transport vehicles are fallen over. Sometimes you may need to raise the forks up to be able to get into the back of the transport vehicles. And we are looking forward to fixing these issues.

Industrial Empire changes

removedAudio volumes were 100% for a second when you boot up the game. Forklifts no longer get stuck on invisible barriers. Sometimes products were spawning above transport vehicles. Texts in credits menu were unreadable on some monitors. Taskbar icon was just random black and transparent pixels for some reason. Products were flying away at the slightest of wrong touch. And many more...
changedGame icon resolution increased. Vehicle handling improved. Better performance. Product vehicle spawn positions revisited. Some models and textures revisited. Mouse sensitivities revisited. Interaction system revisited. Artificial intelligence improved. Character movement revisited. Bloated graphics settings revisited, and similar settings merged. User interface revisited. Collisions revisited. And many more...
changedProduction system revisited. Product names revisited. Which factories produce which products revisited. Unlocking an achievement now gives 2.5x more forklift dollars. Resource collecting revisited. Product prices revisited. You now start with Wood Factory instead of Wooden Plank Factory, boosting your start. Factory prices revisited. Character reach decreased to 1.5 meters from 3.5 meters. Now you have 100 rivals to compete with. Rival companies now have unique, randomly generated names for each save. Added German, Castilian Spanish and French languages. Added occlusion culling system. Previously it was just frustum culling, where only objects behind camera were culled. Now if you cannot see an object directly, it will be culled. Whenever you look at something interactable, cursor color turns red. Garage doors are now controlled by control panels beside them. Added 5 new products: Mirror, Plate, Ceramic Pot, Vegetable and Paint. Added ability to change steering sensitivity. Added ability to jump. Added ability to see current active listing. And many more...
removedRemoved Liquid Waste product. Removed pickup car for the time being. You were able to assign same key to every action. Was intended to be that way, because I thought it was fun. Removed reflection probes. They are costly and some GPUs do not support it.
changedLanguages besides English are not 100% correct. Sometimes the products brought by the transport vehicles are fallen over. Sometimes you may need to raise the forks up to be able to get into the back of the transport vehicles. And we are looking forward to fixing these issues.

We have been silent for a long time. Now it's time to speak up. We have worked a lot during this time. By no means we are done with Forklift Simulator. Things just need extra time sometimes.

BUG FIXES

Audio volumes were 100% for a second when you boot up the game. Forklifts no longer get stuck on invisible barriers. Sometimes products were spawning above transport vehicles. Texts in credits menu were unreadable on some monitors. Taskbar icon was just random black and transparent pixels for some reason. Products were flying away at the slightest of wrong touch. And many more...

IMPROVEMENTS

Game icon resolution increased. Vehicle handling improved. Better performance. Product vehicle spawn positions revisited. Some models and textures revisited. Mouse sensitivities revisited. Interaction system revisited. Artificial intelligence improved. Character movement revisited. Bloated graphics settings revisited, and similar settings merged. User interface revisited. Collisions revisited. And many more...

BALANCES

Production system revisited. Product names revisited. Which factories produce which products revisited. Unlocking an achievement now gives 2.5x more forklift dollars. Resource collecting revisited. Product prices revisited. You now start with Wood Factory instead of Wooden Plank Factory, boosting your start. Factory prices revisited. Character reach decreased to 1.5 meters from 3.5 meters. Now you have 100 rivals to compete with. Rival companies now have unique, randomly generated names for each save. Added German, Castilian Spanish and French languages. Added occlusion culling system. Previously it was just frustum culling, where only objects behind camera were culled. Now if you cannot see an object directly, it will be culled. Whenever you look at something interactable, cursor color turns red. Garage doors are now controlled by control panels beside them. Added 5 new products: Mirror, Plate, Ceramic Pot, Vegetable and Paint. Added ability to change steering sensitivity. Added ability to jump. Added ability to see current active listing. And many more...

REGRESSIONS

Removed Liquid Waste product. Removed pickup car for the time being. You were able to assign same key to every action. Was intended to be that way, because I thought it was fun. Removed reflection probes. They are costly and some GPUs do not support it.

KNOWN ISSUES

Languages besides English are not 100% correct. Sometimes the products brought by the transport vehicles are fallen over. Sometimes you may need to raise the forks up to be able to get into the back of the transport vehicles. And we are looking forward to fixing these issues.

We need your input! Reach out to us on Discord and let's chat!

Source

Steam News / 18 December 2024

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