What changed
1 fix0 additions0 changes0 removals
fixedBUGFIX: When user returned back to main menu, then loaded back the game, internal state wasn't recognizing. REBALANCE: When there was no listing present, putting a product to sale would cause it to have zero value, because technically it is the whole market. Now lowest limit is 25% of it's base value. REBALANCE: Increased user selling chance by 10%. REBALANCE: When publishing a listing, the value could only be increased/decreased by F$0.1, making it nearly impossible to set your own price. Now you can increase/decrease by 5% of base price. REBALANCE: Now the listing menu will not be occupied by other companies trying to sell, but not to purchase.
Industrial Empire changes
fixedBUGFIX: When user returned back to main menu, then loaded back the game, internal state wasn't recognizing. REBALANCE: When there was no listing present, putting a product to sale would cause it to have zero value, because technically it is the whole market. Now lowest limit is 25% of it's base value. REBALANCE: Increased user selling chance by 10%. REBALANCE: When publishing a listing, the value could only be increased/decreased by F$0.1, making it nearly impossible to set your own price. Now you can increase/decrease by 5% of base price. REBALANCE: Now the listing menu will not be occupied by other companies trying to sell, but not to purchase.
BUGFIX
When user returned back to main menu, then loaded back the game, internal state wasn't recognizing.
REBALANCE
When there was no listing present, putting a product to sale would cause it to have zero value, because technically it is the whole market. Now lowest limit is 25% of it's base value.
REBALANCE
Increased user selling chance by 10%.
REBALANCE
When publishing a listing, the value could only be increased/decreased by F$0.1, making it nearly impossible to set your own price. Now you can increase/decrease by 5% of base price.
REBALANCE
Now the listing menu will not be occupied by other companies trying to sell, but not to purchase.