Update log
Full INDUSTRIA update
The complete published notes, normalized for clean reading and source attribution.
Repeated intro
Hey all!
Extracted changes
- Store
- Workshop
- Performance
- Compatibility
Today is the day we worked towards for the last weeks: you can access our INDUSTRIA 2 Playtest now. As it's a public playtest, you will get instant access to the game if you opt-in on the store page:
A few facts to get you started:
The playtest is a small part of the final game, an early level, shortly after game start. Nora has to find a way through an old Cannery building with a familiar person she just met.
The playtest will be available for one week (from today to October 3, 4pm CEST).
You will fight 3 different enemies with 3 different weapons and an upgrade station, as well as being able to craft a few tools such as a Pipebomb, Firebomb and Trip Mine.
Everything is of course subject to change and work in progress. There will be bugs, performance issues and balancing problems (finding those is the whole point of this).
When starting the playtest, you can choose between Ray Tracing (DX12) and Performance Mode (DX11). For extra performance, choose DX11, while still enjoying a consistent art style. Also feel free to play around with the graphic settings to find the best performance for your system.
Here are the minimum requirements:
OS: Windows 10 / Windows 11 (64-bit OS required)
Processor: Intel i5-8600 or AMD Ryzen 5 3600
Memory: 8 GB RAM
Graphics: Nvidia GeForce RTX 2060 Super (8GB) or similar
DirectX: Version 11
- Storage10 GB available space (SSD recommended)
We attached a survey to the end of the demo. Takes 5 minutes to fill this out and will help us a LOT to gather feedback early and get this into the final game. ❤️
We hope you will have fun and sink into the world of INDUSTRIA 2 thats so close to our hearts, and that we finally cant wait to share with you!
All the best,
the bleakmill team
[dynamiclink href="https://store.steampowered.com/app/2154070/INDUSTRIA_2"]
Source
