Update log
Full INDUSTRIA update
The complete published notes, normalized for clean reading and source attribution.
Extracted changes
- Gameplay
- Fixes
- Maps
- Performance
- UI and audio
Dear Industrians!
Update 1.2.0 is now available! And it's by far the most comprehensive update we've released for INDUSTRIA to date. We mainly focused on polishing or completely redesigning some unfinished looking areas in the levels. In places, INDUSTRIA is a completely new experience - especially in areas of the leves "Streets" and "Canal".
In addition, we've adjusted the balancing of the weapons, adjusted the amount of ammo distributed in the levels, reworked the save system and made a big bunch of general fixes and adjustments. In total, update 1.2.0 adds around 100 changes/additions/fixes/adjustments to INDUSTRIA:
Office:
Added white noise effects to the TV in Nora’s apartment
Skipping the cutscene now correctly sets the TV to white noise
Fixed the telephone hanging in mid air when skipping the cutscene
The Stasis car is no longer visible until required
Cutscene at the end now correctly fades to black (player was visible at the end)
Institute:
Removed Mr Bean
Fixed a bug where you could ride the elevator back down, soft-locking progress and trapping the player inside
Moved first pistol pickup into post-elevator room and out of the dark
Cleaned up old lighting actors
Coal in Boiler puzzle now correctly saves it’s visual state with save games
Supply crate added to the Brent cutscene
Streets:
Closed a whole in the landscape near the shop fronts
Fixed buggy crow ragdoll (once and for all!)
Fixed clipping mailboxes inside apartments
Placed a rifle spawn at the Rosendal statue in Streets level
Visual overhaul of the Town Hall
Visual overhaul of Factory area
Fixed collision on suitcases in train station
Collision when going down the stairs into the townhall street has been fixed
Canal:
Fixed a hole in level bounds where player was able to get stuck (Beach)
Added missing collisions to railing near Train
Fixed the beach elevator so it no longer clips through geometry
Fixed the beach elevator so it no longer pushes the player into the wall
Visual overhaul/Layout change of the beach warehouse
Fixed inaccurate stair collision
Visual overhaul of the section when Nora falls down (bridge collapse)
Visual overhaul/Layout change of the underground corridors
Complete rescript of underground elevator puzzle + new meshes/design)
Visual overhaul of the underground puzzle
Visual overhaul of the section after the underground
Fixed Underground elevator shader
Underground floodlights are now shadow casting correctly
Added Scouts to the section after the underground
Fixed door in Brent’s building which would clip into walls
Removed the doorless door frame in Brents building
Visual overhaul of the rooftop area
Fixed some bad collision around greenhouses on rooftop
Visual overhaul of Brents shack
Fixed door animation when entering Brent’s shack
Fixed buggy glasg shader at Brent’s shack
Added missing railings to the gate control room
Fixed bright foliage lighting in Canal level
Added additional enemies inside Brent’s building
Added additional enemies after Brent’s building
Forest:
Removed floating grass meshes from tracks
The radio which acts as a music source, can no longer be switched off
Library:
Removed blockout mesh from Library
UI no longer notifies players of picking up weapons whilst in this level
General:
Fixed extreme white flashing artifacts in most interior spaces (inaccurate object occlusion)
Fixed Nora falling sounds
Fixed the hound ragdoll
Fixed the blue fog in lower shadow settings, and made shadow settings more consistent
Fixed some foliage lighting issues
Fixed an issue
Source
