INDUSTRIA
Steam News 24 June 20223y ago

INDUSTRIA Update 1.2.0 is available: Weapon Balancing, Level Rework, and more!

Dear Industrians! Update 1.2.0 is now available! And it's by far the most comprehensive update we've released for INDUSTRIA to date. We mainly focused on polishing or completely redesigning some unfinished looking areas…

Update log

Full INDUSTRIA update

The complete published notes, normalized for clean reading and source attribution.

Extracted changes

22 fixes10 additions2 changes7 removals
  • Gameplay
  • Fixes
  • Maps
  • Performance
  • UI and audio
addedUpdate 1.2.0 is now available! And it's by far the most comprehensive update we've released for INDUSTRIA to date. We mainly focused on polishing or completely redesigning some unfinished looking areas in the levels. In places, INDUSTRIA is a completely new experience - especially in areas of the leves "Streets" and "Canal".
addedIn addition, we've adjusted the balancing of the weapons, adjusted the amount of ammo distributed in the levels, reworked the save system and made a big bunch of general fixes and adjustments. In total, update 1.2.0 adds around 100 changes/additions/fixes/adjustments to INDUSTRIA :
addedAdded white noise effects to the TV in Nora’s apartment
fixedFixed the telephone hanging in mid air when skipping the cutscene
removedThe Stasis car is no longer visible until required
removedRemoved Mr Bean

Dear Industrians!

Update 1.2.0 is now available! And it's by far the most comprehensive update we've released for INDUSTRIA to date. We mainly focused on polishing or completely redesigning some unfinished looking areas in the levels. In places, INDUSTRIA is a completely new experience - especially in areas of the leves "Streets" and "Canal".

In addition, we've adjusted the balancing of the weapons, adjusted the amount of ammo distributed in the levels, reworked the save system and made a big bunch of general fixes and adjustments. In total, update 1.2.0 adds around 100 changes/additions/fixes/adjustments to INDUSTRIA:

Office:

  • Added white noise effects to the TV in Nora’s apartment

  • Skipping the cutscene now correctly sets the TV to white noise

  • Fixed the telephone hanging in mid air when skipping the cutscene

  • The Stasis car is no longer visible until required

  • Cutscene at the end now correctly fades to black (player was visible at the end)

Institute:

  • Removed Mr Bean

  • Fixed a bug where you could ride the elevator back down, soft-locking progress and trapping the player inside

  • Moved first pistol pickup into post-elevator room and out of the dark

  • Cleaned up old lighting actors

  • Coal in Boiler puzzle now correctly saves it’s visual state with save games

  • Supply crate added to the Brent cutscene

Streets:

  • Closed a whole in the landscape near the shop fronts

  • Fixed buggy crow ragdoll (once and for all!)

  • Fixed clipping mailboxes inside apartments

  • Placed a rifle spawn at the Rosendal statue in Streets level

  • Visual overhaul of the Town Hall

  • Visual overhaul of Factory area

  • Fixed collision on suitcases in train station

  • Collision when going down the stairs into the townhall street has been fixed

Canal:

  • Fixed a hole in level bounds where player was able to get stuck (Beach)

  • Added missing collisions to railing near Train

  • Fixed the beach elevator so it no longer clips through geometry

  • Fixed the beach elevator so it no longer pushes the player into the wall

  • Visual overhaul/Layout change of the beach warehouse

  • Fixed inaccurate stair collision

  • Visual overhaul of the section when Nora falls down (bridge collapse)

  • Visual overhaul/Layout change of the underground corridors

  • Complete rescript of underground elevator puzzle + new meshes/design)

  • Visual overhaul of the underground puzzle

  • Visual overhaul of the section after the underground

  • Fixed Underground elevator shader

  • Underground floodlights are now shadow casting correctly

  • Added Scouts to the section after the underground

  • Fixed door in Brent’s building which would clip into walls

  • Removed the doorless door frame in Brents building

  • Visual overhaul of the rooftop area

  • Fixed some bad collision around greenhouses on rooftop

  • Visual overhaul of Brents shack

  • Fixed door animation when entering Brent’s shack

  • Fixed buggy glasg shader at Brent’s shack

  • Added missing railings to the gate control room

  • Fixed bright foliage lighting in Canal level

  • Added additional enemies inside Brent’s building

  • Added additional enemies after Brent’s building

Forest:

  • Removed floating grass meshes from tracks

  • The radio which acts as a music source, can no longer be switched off

Library:

  • Removed blockout mesh from Library

  • UI no longer notifies players of picking up weapons whilst in this level

General:

  • Fixed extreme white flashing artifacts in most interior spaces (inaccurate object occlusion)

  • Fixed Nora falling sounds

  • Fixed the hound ragdoll

  • Fixed the blue fog in lower shadow settings, and made shadow settings more consistent

  • Fixed some foliage lighting issues

  • Fixed an issue

Source

Steam News / 24 June 2022

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