In this update1
Full notes
Full Indoorlands update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Compatibility
- Events
- Balance
- Gameplay
- Store
Indoorlands changes
Hi,
today we finally have another big update for you. But before we start with the changes a big announcement.
Release date!
We will be releasing the game from Early Access on 10/14/2022. Remember the date, tell your friends and acquaintances. And now enjoy the latest trailer:
Rollercoasters (Open Beta)
Today is the day: we present you roller coasters in "Indoorlands"! For the beginning, there is a roller coaster hall where you can build your own roller coasters. Currently you can choose from two different types of roller coasters.
The editor is node-based, meaning you position nodes and set them up. For example, you can set that the coaster should accelerate towards a node or slowed down to a certain speed.
The editor is not 100% finished yet, but we want to collect your feedback and give you the possibility to show your creations in the workshop. Among other things we are still working on a 3D representation of the track section types (lift, LIM, brake), track validation and more coaster types.
Of course we also have a STEAM Workshop support for roller coasters. Accordingly, we would like to invite you to participate in our community challenge and show off your coasters: https://store.steampowered.com/news/app/1378890/view/3390670295076721509
Orders, Milestones & Trends
Up to now there were milestones in "Indoorlands", which were automatically fulfilled as soon as certain conditions were met (e.g. a certain number of visitors in the park). Rewards were given automatically for this and new stuff was unlocked.
These milestones now need to be actively confirmed. There is now an event overview, where you can find the milestones and collect your rewards if you want.
However, the event overview still shows you your orders. From time to time, you will be shown job offers in the game, then you have to select a job. If you fulfill the order, then you get a reward.
But in the window you can also find ongoing passive events (temporary changes in the park, e.g. x% more visitors for a certain time), as well as trends. Trends are temporary changes in the demand of visitors. I.e. sometimes visitors want especially many fries or certain theming. Then, if you want, you can react to it and profit from it.
Improvement research
In the previous research menu you could only unlock new content (e.g. new rides or restaurants). With the introduction of Improvement Research, there is now another research category where you can improve the features & functions of your park. E.g. that your employees work faster or that buildings cost less.
Note: In the course of the improvement research we have made the price & quality setting unlockable. I.e. you have to unlock them first.
Environments
We have now given "Indoorlands" another visual overhaul. We focused on the environment. We wanted to make them a bit more attractive and interesting. There are now three environments that you can choose from when starting a new park. These environments were chosen to fit the theme of indoor parks, i.e. places where you would rather not build outdoor parks.
Other changes
Added
New entertainment halls
New roller coaster specific deco (near misses).
Sorting options for visitor demand report.
New visitor reaction when they received something for free
Community Challenge Blueprints included
New supporter names added
https://store.steampowered.com/app/1666380/Indoorlands__Supporter_Edition/ Improved
When selecting buildings to repair, the respective worker is now highlighted.
Background of popups (milestones etc.) is now translucent and the game is paused during them
Source
Changelog.gg summarizes and formats this update. How we read updates.
