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Steam News25 November 20196y ago

Patch Notes - #39986 - Nov 25th, 2019

Title screen build number 39986 General Added a 4th digit to the hits counter; new maximum is now 9999!

Full notes

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What changed

2 fixes1 addition3 changes1 removal
  • Gameplay
  • Balance
  • Fixes
addedGeneralAdded a 4th digit to the hits counter; new maximum is now 9999!
changedGeneralAfter running up and attacking, characters now stay in place until the player's combo fully ends instead of running back to their idle position after about half a second. Should help with combos.
changedGeneralHitting a sprite that's being grabbed now correctly deals armored damage to the victim without liberating it from the grab. Fixes a LOT of things.
fixedGeneralFixed a sprite culling bug - stretched sprites are now properly displayed onscreen even if their origin is offscreen.
removedGeneralUpgrade/Ringsel info line at the top of Party Select no longer cuts off the end after you have enough upgrades/Ringsels to make the text really long.
fixedSpoilersFixed a bug where the some attacks from the Preta (evolved Hungry Ghost) would mistakenly cost you Iddhi after recovering from Clean Blocking them. - Status effects now correctly apply when you hit armor. - You can Hustle into Tanks again without starting a battle, because it was fun. :^) - Added a small unskippable section after the Port Maerifa Chakra Gate cutscene to make it more difficult to accidentally skip the following cutscene. - Fixed Garuda occasionally doing his flyby at the wrong height. - Improved the Clean Block tutorial in Vimana. - Removed Nuna from Hunoch's quest if she's not in your party yet. - Incarnation motes now travel back to Ajna in a maximum of 44 frames, instead of a maximum of "never actually getting there". :^) - Ajna being thrown while next to a wall no longer spawns Incarnations inside the wall when battle starts. - Corrected the attack indicator for Frug's roll.

Title screen build number 39986

General

  • Added a 4th digit to the hits counter; new maximum is now 9999!

  • After running up and attacking, characters now stay in place until the player's combo fully ends instead of running back to their idle position after about half a second. Should help with combos.

  • Hitting a sprite that's being grabbed now correctly deals armored damage to the victim without liberating it from the grab. Fixes a LOT of things.

  • Fixed a sprite culling bug - stretched sprites are now properly displayed onscreen even if their origin is offscreen.

  • More environment fixes!

  • More credits fixes! We even sped them up so the end-game credits are a whole two minutes faster! And here you thought the excitement was dying down...!!!!!!!!!!!

  • Upgrade/Ringsel info line at the top of Party Select no longer cuts off the end after you have enough upgrades/Ringsels to make the text really long.

Spoilers

- Fixed a bug where the some attacks from the Preta (evolved Hungry Ghost) would mistakenly cost you Iddhi after recovering from Clean Blocking them. - Status effects now correctly apply when you hit armor. - You can Hustle into Tanks again without starting a battle, because it was fun. :^) - Added a small unskippable section after the Port Maerifa Chakra Gate cutscene to make it more difficult to accidentally skip the following cutscene. - Fixed Garuda occasionally doing his flyby at the wrong height. - Improved the Clean Block tutorial in Vimana. - Removed Nuna from Hunoch's quest if she's not in your party yet. - Incarnation motes now travel back to Ajna in a maximum of 44 frames, instead of a maximum of "never actually getting there". :^) - Ajna being thrown while next to a wall no longer spawns Incarnations inside the wall when battle starts. - Corrected the attack indicator for Frug's roll.

Balance Spoilers

- Updated some Oont (wizard) damage values, hitboxes, and made some attacks Clean Block only. - Altered behavior of Pelesit (insect/bottle): bottle idle initially has lots of hits of armor; snap speeds up all enemies. - Gremlin (gremlin :^) taunt increases their battle speed. - Updated damage for Rompo (chainsaw wolf), Gremlin, Pelesit, Fallen Deva (rainbow ring). - Rompo now summons some friends by howling; only once per battle. - Iron Kingdom Soldiers now reload after firing, but the reload animation counts as not part of their turn. If you interrupt it, they will have to waste a turn reloading next time. - Soldiers will now shoot at you from farther away during platforming. - Makara (alligator) now has armor, instead of blocking. - Yaksini (naga) will now KISS ya if it lives long enough. Bewaaaaaaaaare! - Late-game Hungry Ghost lick applies Slow, is Clean Block only. - Re'em (goat/ram) is now 80% as big. Still 100% as adorable. - Multiple updates to the Waieri (shaman sitting in a shell).

Source

Steam News / 25 November 2019

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