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Steam News24 October 20196y ago

Patch notes! Build #39320, October 23rd

Title screen version number: 39320 This version SHOULD also now be live on PS4 as version 1.04, and XB1 ... sometime soon?

Full notes

Full Indivisible update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

16 fixes1 addition7 changes2 removals
  • Balance
  • Gameplay
  • Fixes
  • Performance
changedGeneral fixes:Adjusted Enemy HP, damage, and do-they-block-or-not for many late-game enemies, as well as in quests. Begun, the balance fixes have!
changedGeneral fixes:Updated the save file format, files are much smaller. Old saves still work! They will be automatically converted.
fixedGeneral fixes:Fixed more battle softlocks.
fixedGeneral fixes:Fixed garbled text in Korean and Chinese.
fixedGeneral fixes:Save/load screen now defaults to the most recently used save slot.
fixedGeneral fixes:Options menus now remember the former cursor position when you back out of a submenu.

Title screen version number: 39320 This version SHOULD also now be live on PS4 as version 1.04, and XB1 ... sometime soon?

If you were on the Unstable build, you can go back to the normal build now and your savedata should be okay.

General fixes:

  • Adjusted Enemy HP, damage, and do-they-block-or-not for many late-game enemies, as well as in quests. Begun, the balance fixes have!

  • Updated the save file format, files are much smaller. Old saves still work! They will be automatically converted.

  • Fixed more battle softlocks.

  • Fixed garbled text in Korean and Chinese.

  • Save/load screen now defaults to the most recently used save slot.

  • Options menus now remember the former cursor position when you back out of a submenu.

  • Collapsing collision no longer restores itself in battle; fixes some possible softlocks.

  • Various translation fixes, Ajna no longer says a German line in the Italian version, etc.

  • Fixed various textures appearing as pink before they were loaded.

  • Fixed a bug where you could hit collision that was disabled; fixes several crashes when attacking random walls.

  • Adjusted level links to prevent several situations where you could outrun collision appearing before it loaded and either get stuck or fall into the abyss.

  • Fixed a possible crash when collecting a Ringsel juuuust right.

  • Level-up screen for killing enemies during platforming now correctly displays that you only earned 1/3 the XP you would have from killing that enemy in battle.

  • Dialogue bubbles are somewhat better positioned vertically, instead of all being the same height.

  • Updated the credits and the backer credits! YEAH! There are more credits updates to come, please remain appropriately excited! :^)

PC only:

  • The game now mutes itself if the window is unfocused. Use Launch Option -dontmutewhenunfocused to disable this.

  • Divided up the data differently between packages to reduce future update sizes! This one will be the full game because everything changed, but after this they'll be MUCH smaller!

  • Fixed crash on startup on dual-core machines.

  • The "Got Character" screen now properly accepts the Esc and Enter keys.

  • Fixed a PC-only possible scenario where the save data could be corrupted if the game exited at just the right time.

  • Fix crashes related to potentially reading from uninitialized memory on certain versions of Windows.

  • Accidentally improved loading times somehow!

  • Added the -win Launch Option to force the game to start in a window.

Console only:

  • Overall framerate improvements on PS4.

  • Drastic speedups in battle on PS4 and XB1!

  • Fixed a console-only possible scenario where the save data could be corrupted if the game crashed at just the right time.

  • Fixed a rare crash on XBox without internet. (The game doesn't use the internet for anything, but the crash was related to this.)

  • Fixed some objects appearing in front of cutscene fades on PS4.

Spoiler'd:

The spoiler tag doesn't like lists - it makes them difficult to mouseover - so this is an old-style hyphenated list! How nostalgic...

- All the helpful useful ability-related enemies in various areas now have unlimited lives. - Fixed non-functional collision in Nuna's quest! - Fixed a possible softlock during Leilani's quest battle. - Removed the Oont (wizard) from Vimana after Tungar; it was lost, and we nicely helped it get home. - Fix a rare bug when encountering the Ahp (hair ghost) in Zahra's quest while in battle. - Ajna's Lv5 now correctly moves to the enemy's Z position on startup. - Lanshi can no longer accidentally waste pips by attacking at the wrong

Source

Steam News / 24 October 2019

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