Indemon Tales
Steam News 7 August 20241y ago

Indemon Tales 1.33

- Reduced the amount of specific names mentioned in dialogue in the intro - Some NPCs now walk around a bit instead of just standing around - Stronger poison effects now override weaker ones - Storage chest got open/clo…

Update log

Full Indemon Tales update

The complete published notes, normalized for clean reading and source attribution.

Extracted changes

0 fixes1 addition3 changes0 removals
  • Gameplay
  • Balance
addedReduced the amount of specific names mentioned in dialogue in the intro - Some NPCs now walk around a bit instead of just standing around - Stronger poison effects now override weaker ones - Storage chest got open/close animation (Added in previous mini-patch) - Added new difficulty "Demonic" & small changes to "Casual"
changedI've wanted to implement an extra-hard difficulty for a while now, but didn't want to simply boost more enemy damage and health, as I fear that would make it more tedious rather than challenging. I think these adjustements could be interesting. I've also made some tweaks to casual like slower movement speed for enemies.
changedCasual: - Enemies have 33% less health - Enemies deal 30% less damage - Enemies have 10% less movespeed - 15% more money from coin pickups
changedDemonic: - 10% less money from coin pickups - 10% more movespeed for enemies - 50% cooldown increase for healing - 30% cooldown increase for parry - Cooldown for party/charswitch during bosses - HP/MP pickups regenerate 33% less - NPCs at Rodney's Resort are harder to unlock - Single-use save points in dungeons don't restore HP/MP

- Reduced the amount of specific names mentioned in dialogue in the intro - Some NPCs now walk around a bit instead of just standing around - Stronger poison effects now override weaker ones - Storage chest got open/close animation (Added in previous mini-patch) - Added new difficulty "Demonic" & small changes to "Casual"

I've wanted to implement an extra-hard difficulty for a while now, but didn't want to simply boost more enemy damage and health, as I fear that would make it more tedious rather than challenging. I think these adjustements could be interesting. I've also made some tweaks to casual like slower movement speed for enemies.

Casual: - Enemies have 33% less health - Enemies deal 30% less damage - Enemies have 10% less movespeed - 15% more money from coin pickups

Standard: - everything as per usual

Demonic: - 10% less money from coin pickups - 10% more movespeed for enemies - 50% cooldown increase for healing - 30% cooldown increase for parry - Cooldown for party/charswitch during bosses - HP/MP pickups regenerate 33% less - NPCs at Rodney's Resort are harder to unlock - Single-use save points in dungeons don't restore HP/MP

Source

Steam News / 7 August 2024

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