Update log
Full Indemon Tales update
The complete published notes, normalized for clean reading and source attribution.
Extracted changes
- Balance
- Added illumina wisp (a new passive light source) Available at Brook Spring, upgrades from the basic lightspell. Can be enhanced twice. - Added very simple pathfinding to party member AI that should help them prevent getting stuck - Improved knockback behaviour - Parrying contact damage from enemies will mini-stun them - Stunned enemies don't deal contact damage anymore (Which means dashing into enemies with a heavy attack is now safer) - Added a new NPC to the style shop in Kan-Kerth that can visually transform you into different characters If you start a new game after changing your appearance, you will keep your transformed look (think of it as kind of a... new game plus feature?) Including the normal human look, there are 5 appearances in total so far (one can be unlocked very late into the game) - Roviria can now join the party as a guest in Act 2 - Enter/left thumbstick (fast-skip dialogue) now also speeds up cutscenes - Added two portraits for Togerth - Added sounds to spike traps
Source
